Doctor Dust
ABOUT THE GAME
Step into the wasteland and help the Doctor scavenge for survival.
"Doctor Dust" is a 5x5 cascading cluster game set in a post-apocalyptic wasteland, where wins are formed by 4 or more matching symbols. A mysterious plague doctor scours the ruins, collecting components that unlock powerful Grid Boosters, each one reshaping the grid in its own way.
Trigger the bonus game for an open-ended run of spins, where every spin comes with at least one Grid Booster and the feature continues as long as at least 8 winning symbols are collected during a spin.
With its bleak wasteland theme, deeply interactive Grid Boosters, and a max win potential of 12,000 times your bet, "Doctor Dust" delivers a rich experience across all modes.
The max win can be achieved in all game modes.
Collect the components and master the ruins.
FEATURES
COLLECTING WINNING SYMBOLS
All winning symbols are counted during the spin.
There is a collection bar next to the grid with 5 segments. Fill each segment of 8 symbols to unlock a random Grid Booster:
Fill 1 segment to get the 1st Grid Booster.
Fill 2 segments to get the 2nd Grid Booster.
Fill 3 segments to get the 3rd Grid Booster.
Fill 4 segments to get the 4th Grid Booster.
The Grid Boosters are awarded in random order, with each Grid Boosters awarded only once per spin.
When 5 segments are filled (40 symbols collected) in a single spin, the bonus game is triggered.
Collecting continues beyond 40 symbols. Every additional 8 symbols adds +1 to the number in the middle of the bar, up to a maximum of 4. This number indicates how many bar segments will be pre-filled at the start of the bonus game. After having 4 in the middle, no more symbols are collected.
The symbol collection resets with each new spin in the base game.
GRID BOOSTERS
Four different Grid Boosters can be unlocked by collecting winning symbols.
All Grid Boosters trigger one by one once the grid settles, with the grid cascading and settling again after each inpidual Grid Booster trigger.
CLONE
Clones one random row to 1 or 2 adjacent rows.
Wild symbols on the overwritten rows are not replaced, they remain in place.
Cell multipliers on the cloned row are also copied to the destination row. If the destination already has multipliers, the values are added together.
SWITCH
Randomly selects 1–3 rows and transforms every symbol in those rows to match the first symbol of each respective row.
Wild symbols in the rows remain as Wild symbols.
Cell multipliers stay attached to their cells, only the symbols change.
WILDS
Adds 2-5 Wild symbols to random positions on the grid.
Wild symbols may be regular Wild symbols or carry multipliers.
Possible values: 2x, 3x, 4x, 5x, 10x, 15x, 20x, 25x, 50x, 100x.
Multipliers on Wild symbols are applied as Cell Multipliers to the grid positions where they land.
If a Wild with a multiplier lands on a cell that already has a multiplier, the values are added together.
POWER LINE
Removes all symbols from one random row and one random column, then fills the emptied cells with new random symbols (no Wild symbols).
Wild symbols in the affected row or column remain in place and are not removed.
Every cell in the row and column receives a random multiplier.
Possible values: 2x, 3x, 4x, 5x, 10x, 15x, 20x, 25x, 50x, 100x.
The cell at the intersection of the row and column receives two new multiplier values, which are added together.
If a cell already has a multiplier, the new value is added to the existing one.
CELL MULTIPLIERS
Cell multipliers are attached to inpidual cells on the grid.
Cell multipliers are only added by the Power Line Grid Boosters and Wild symbols with multipliers.
When a cell with a multiplier is part of a win, the multiplier is applied to that win.
When several cells with multipliers are part of the same win, all their values are added together and then applied to the win.
Multipliers are removed immediately after being applied to wins, at the same time as the winning symbols.
When a cell with a multiplier is cloned, the multiplier is also copied to the destination cell.
WILD SYMBOL
Wild symbols are only added by the Wilds Grid Booster and cannot land during spins.
Substitutes for all symbols in the paytable.
SURFACE SEARCH
Triggered by collecting at least 40 winning symbols in the base game.
At least one spin guaranteed with all 4 Grid Boosters.
This bonus keeps the base game’s mechanics with below described differences.
The bonus game always begins with a spin that includes all 4 Grid Boosters, activated one by one in random order after the grid settles.
During the bonus game, a collection bar tracks winning symbols across 4 segments of 8 symbols each. The number of Grid Boosters for the next spin depends on how many symbols were collected in the previous spin. Each filled sector awards 1 Grid Booster for the next spin.
When at least 1 segment is filled during a spin, another Free Spin is awarded. When no segments are filled, the feature ends. There is no limit to the number of retriggered spins.
From the second spin onwards, symbol counting always starts from 0.
TOXIC VAULT
Triggered by collecting at least 72 winning symbols in the base game.
This bonus game uses the same mechanic as the SURFACE SEARCH bonus game with below described differences.
The number in the middle is 4, meaning the second Free Spin is guaranteed with all 4 Grid Boosters.
Awards 2 Free Spins
SYMBOL PAYOUTS
The symbol payouts displayed above reflect the currently selected bet level. The theoretical payout (RTP) for this game is 94.26%. The RTP was calculated by simulating 10,000,000,000 rounds.
WAYS TO WIN
The specified requirements for a winning combination in the base game are also used during bonus features or free spins play unless otherwise stated. Each wager is eligible for all winning combinations unless otherwise stated.
Land 4 or more connecting symbols of the same kind anywhere on the grid to get a winning combination.
After every win the winning symbols are removed and new ones drop in. This continues until there are no more new wins on the reels.
BONUS BUY
This game offers the possibility to purchase bonus game features directly from the main game by pressing the BUY BONUS button.
This game offers the FeatureSpins™ buy option. When FeatureSpins™ are activated, each spin guarantees certain features and costs a set amount, based on your current bet level. FeatureSpins™ remain active until you disable them by clicking the DISABLE button.
The RTP when buying BONUSHUNT FEATURESPINS™ is 94.27%. For full information about this feature, see the section above.
The RTP when buying DUST RAID FEATURESPINS™ is 94.23%. For full information about this feature, see the section above.
The RTP when buying SURFACE SEARCH is 94.29%. For full information about this feature, see the section above.
The RTP when buying TOXIC VAULT is 94.31%. For full information about this feature, see the section above.
GENERAL
BALANCE
Your current balance is shown in the BALANCE display. Balance, bets and winnings are presented in the player’s chosen currency.
BET
The current bet level is shown in the BET display. Change the bet by clicking on the arrows and choosing the bet level of your choice.
The allowed bet levels for this game are between €0.10 and €20.00. Feature buys can exceed this limit.
SPIN
The game is started by pressing the SPIN symbol button. The spacebar on the keyboard can also be used to initiate a spin.
WIN
Winnings and winning combinations are paid according to the paytable. Multiple wins in one round are added together and the total round win will be displayed in the WIN field (to the right of BALANCE). Separate wins in a winning combination will be displayed during the win presentation. Symbol payouts are displayed in the paytable and reflect the current bet configuration. Only the highest win per winning way is paid. Some win amounts may be displayed in an abpeviated format using letters to represent large numbers. When a win amount is displayed in this format, the displayed value may be rounded down. The actual amount awarded will never be less than the displayed value.
MAX WIN
The maximum achievable win in this game is 12,000 times your bet. The maximum win may be achieved by triggering specific combinations and/or features. When this amount is reached the game will display a message indicating the maximum win has been reached. The current round will then immediately end and your winnings will be awarded. If this occurs during free spins and/or other bonus feature(s), the game will return to the main screen and any remaining free spins and/or other bonus feature(s) will be discarded.
FREE SPINS
In Free spins the total win for each spin is shown in the WIN field while the accumulating win for all free spins is shown in the TOTAL WIN field next to the number of remaining spins.
AUTOPLAY
Using Autoplay will let you play a number of game rounds automatically. Press the AUTOPLAY button and choose a number of game rounds to initiate this feature. The remaining number of spins is displayed. Autoplay is stopped by pressing the STOP button.
ADVANCED AUTOPLAY SETTINGS
The Advanced Autoplay settings allow the player to set number of plays, total session lost limit and single win limit. The autoplay feature will stop when any of the selected limits are exceeded.
TURBO PLAY
The Turbo Play functionality is used to get the fastest game round possible (not available on all operators and jurisdictions). Turbo Play is activated from the menu.
KEYBINDS
- SHIFT + S - Toggle Sound
- SHIFT + M - Toggle Music
- SHIFT + I or G - Show/Hide Game info
- SHIFT + P - Show/Hide Game info paytable
- SHIFT + Arrow UP/DOWN - Change Bet amount
- ESC or BACKSPACE - Closes fullscreen windows (ex Game info)
- SHIFT + T - Change Turbo mode
- SHIFT + B or F - Show/Hide Bonus buy/FeatureSpins™ menu
- SHIFT + Arrow LEFT/RIGHT - Navigate between Bonus buy/FeatureSpins™ on confirmation page
- SHIFT + 1/2/3/4 - Bonus Buy shortcut (to confirmation page)
- SHIFT + F1/F2/F3/F4 - FeatureSpins™ shortcut (to confirmation page)
- SHIFT + ENTER - Confirm Bonus buy/FeatureSpins™
- SHIFT + A - Show Autoplay menu/Stop Autoplay
- SPACEBAR or SHIFT + ENTER - Start Autoplay if Autoplay menu is open
- SHIFT + Arrow LEFT/RIGHT - Change number of rounds in Autoplay menu
ADDITIONAL INFORMATION
In addition to the features described here, the bar on the bottom of the game screen displays the current balance in the chosen currency, the amount paid if a win occurs, and the amount bet on the last/current proposition.
INTERRUPTED GAME
In the event of disconnection, a previously started round that has been interrupted may be resumed immediately by starting the game again. The results of a completed round (where display of the visual result was interrupted) will only be re-displayed within the game for winning rounds, but all game rounds may be reviewed in History. Any amount wagered on an unfinished game will remain paused until you either complete the game or the game is void as a result of account inactivity or system maintenance. When an unfinished game is void, your bet will be refunded to your account. Any awards earned on an unfinished round will not be credited unless you resume and complete the game. Winnings on unfinished game rounds where the player cannot further influence the outcome of the game will be automatically credited to the player's account after 2 days. Game rounds that require additional player input to determine the outcome of the game will remain unfinished for 2 days, after which a default choice will automatically be made in order to complete the round and credit any winnings to the player's account. Game rounds will never be affected by unforeseen external errors due to hardware, bandwidth, network errors or similar. Game rounds will be either stored and completed by the player at a later time or they will be closed and the wager will be refunded to the player. If an incomplete game round has not been resumed within 1 day, the round will be rolled back and the wager will be refunded.
HISTORY
The result of a completed game may be viewed in History. Results of unfinished games are not displayed in History.
GENERAL TERMS AND CONDITIONS
- Misuse or malfunction voids all pays and plays.
- Any visual representation of a physical device (a reel, a wheel of fortune or similar) does not represent a “real” physical device and the probabilities of it stopping on any particular position is determined by the game’s random number generator, and not the number of positions on each device.
Last modification date: 10/9/2026