Sirenas De La Suerte
RTP: Configurable 70%-80%-90%-95%. Default is 90%.
1. INTRODUCTION
It is a single-player arcade machine in which, through the amount of the game, a time of use and enjoyment is obtained, and also occasionally, cash prizes.
The cost of the game is €0.20, and you can invest 1, 5 or 10 games simultaneously, which correspond to 1 credit (€0.20), 5 credits (€1) or 10 credits (€2.00).
The game consists of two parts: the lower part is the main game, and the upper part is the secondary game. To play both parts, you need credits, and additionally, for the upper part, you need Bonuses, which can be obtained in both the main and upper parts of the game, as we'll see later.
The image above shows the game screen layout, with the push buttons at the bottom of the screen, the played time indicator, the AUTO-PLAY and AUTO-RISK buttons, the volume control, the main game reels with the payline marked in red in the center position, the payout plan, the nudge indicator, the PRIZE value indicator, BONUSES, CREDITS, and the MESSAGE/RISK PLAY marquee.
2. LOWER GAME
This is the machine's basic game, played on three reels with 16 symbols each, featuring prizes on the center line, nudges, and holds. Players can play whenever they wish and have sufficient credits by pressing PLAY.
This machine allows you to play for €0.20, €1, or €2 per game, selecting your bet using the BET button located at the bottom of the screen. The possible bets are as follows:
- “ 1 CREDITS ”, which implies a starting price of €0.20.
- “ 5 CREDITS ”, which implies playing five simultaneous games and therefore a total game price of €1.
- “ 10 CREDITS ”, which involves playing five simultaneous games and therefore a total game price of €2.
To begin the game, you must have enough credits to cover your selected bet and press the PLAY button. As mentioned earlier, the main (lower) game takes place on the machine's lower reels, spinning them all and stopping on one of the many possible combinations. At the end of the game, the machine will tell the player if they have won a prize.
When selecting a bet, the possible prizes will be highlighted on the screen, lighting up according to the player's choice.
2.1. Auto Play
The player has a mechanism to start the game automatically called AUTO-PLAY, the purpose of which is simply to start a game whenever the previous one has finished.
With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has enough credits to cover it.
2.2. Roller arrangement
The lower game consists of three reels with 16 symbols each and a prize on the center line. Their arrangement is as follows:
|
Position |
Left Roller |
Central Roller |
Right Roller |
|
0 |
Seven Oranges |
Red Sevens |
Seven Oranges |
|
1 |
Cherries |
Plum |
Lemon |
|
2 |
Red Sevens |
Seven Oranges |
Blue Sevens |
|
3 |
Lemon |
BONO |
BONO |
|
4 |
BONO |
Lemon |
Cherries |
|
5 |
Plum |
ACCESS MINI GAME |
Plum + Vertical line |
|
6 |
Cherries |
Oranges |
Grapes |
|
7 |
Lemon |
Cherries |
Oranges |
|
8 |
WILDCARD |
Blue Sevens |
Seven Red |
|
9 |
Blue Sevens |
Grapes |
WILDCARD |
|
10 |
Grapes |
ACCESS MINI GAME |
Oranges |
|
11 |
Plum |
Cherry + Vertical line |
Cherries |
|
12 |
Blue Sevens |
Seven Oranges |
ACCESS MINI GAME |
|
13 |
Grapes + Vertical line |
BONO |
Plum |
|
14 |
Oranges |
Grapes |
Lemon + Vertical line |
|
15 |
ACCESS MINI GAME |
Oranges + Vertical line |
ACCESS MINI GAME |
2.3. Wildcard
Both the left and right reels feature a wild symbol that combines with any other symbol to win a prize for the player. For example, if two bell symbols appear on two of the three reels and a wild symbol appears on the third reel, the player will win the bell symbol prize. Similarly, two wild symbols can win a prize when combined with any other symbol.
The wild symbol substitutes for any other symbol on the reel as long as it forms a winning combination with the other two. The wild symbol will never be used in combination with another symbol to hold two reels and spin the third reel for a possible prize.
2.4. Earnings Plan
Depending on the resulting combination on the center line, the player will receive a prize according to the following payout plan:
Table 1. Winnings plan for lower game 2000€
2.5. Types of Print Runs
In the lower game, the following types of rolls can occur:
2.5.1. Direct Award
When any combination of the numbers described in the paytable lands on the center payline, the player wins an instant prize, either cash or bonuses. The machine indicates the prize amount to the player via the display at the top, along with a flashing of all the lights and special prize music.
2.5.2. Retention
If, as a result of the game, the player obtains two identical figures on 2 of the 3 reels in the center line, the game program allows the player, without changing the bet, to have two of the three reels with the same figure held in the next game, and therefore, the only one that spins is the third reel.
The game program automatically holds the two reels with matching symbols. If the player does not want this option, or prefers to hold only one reel or none at all, they can use the ADVANCE/HOLD buttons located below the reels to unlock or lock any reel (up to two), thus enabling or disabling its spin in the next game. Similarly, even with all three reels unlocked, the bet for the next game cannot be changed.
After a game played with two or one reel held, the Advances option may be activated, explained in the next point.
2.5.3. Progress
If the player doesn't win a prize, but the machine detects that a few more spins of any reel could have resulted in a prize or the chance to hold two reels with matching symbols, the Nuzz-Off feature is activated. The machine offers a maximum of four Nuzz-Offs, indicated both audibly and visually by lights on the screen. Each Nuzz-Off corresponds to a positional spin of the selected reel, resulting in the next higher symbol on the payline.
The player will use the ADVANCE/HOLD buttons to move the reel as they see fit. There is also the option to activate AUTO-ADVANCE using the button of the same name, which will automatically spin the reels, always resulting in the best possible outcome for the player. If the button is solid, AUTO-ADVANCE is activated, while if it is flashing, it is deactivated.
The Nuzzle feature doesn't always guarantee a win on the center line; it can also award two matching reels for a second round with more possibilities. If, after using Nuzzle (either manually or by activating Auto-Nuzzle), the player lands two matching symbols on two of the three reels, the game will automatically retain those reels.
2.5.4. Nothing
After their turn, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.
2.6. Vertical lines
Certain reel symbols are associated with a vertical lines symbol. If this symbol appears on any reel, it will increase the vertical lines counter (up to a maximum of 9).
Vertical lines will be used in the top game. If vertical lines are used in the top game, the number of winning lines will increase from 5 to 8.
Each roll of the upper game will decrease the counter by one.
As you will see in the game above, there is a figure that can also increase this counter.
2.7. Splitter
The lower game on the machine features a special prize with this symbol. If the player lands this combination on the center line, they will access the Stop It game.
The game always awards prizes of euros or bonuses. It consists of a draw among several elements. The elements will light up randomly and stop on the winning prize. The player has the option to stop the game by pressing the PLAY/ACCUMULATE button. If the button is not pressed, the game will stop automatically after a few seconds.
2.8. Bond-Ups
The prizes highlighted in blue in the table will be included in the Sube-Bonos game:
If one of these prizes is won, the machine will offer the player the option to gamble it in a Bonus-Raise game, represented by flashing lights on the lower paytable. In this game, the player can choose to keep the prize (by pressing the COLLECT button on the lower panel) or gamble it (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the prize will be added to the credit counter. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the paytable or a Bonus amount, which will be displayed in the upper left corner of the screen under the text “Message/Gamble Game” .
If the player exceeds the payout threshold for the three green sevens, the game becomes a seesaw game, offering them the option of either the next higher or the next lower payout. If the player wins the next lower payout again, the game reverts to the bonus seesaw format.
The game will end when the player obtains one of the following options:
- COLLECT: If the player decides to collect the prize, the game ends
- BONUSES: If the player wins BONUSES as a prize for the game, the prize will automatically be converted into an equivalent amount of BONUS and the game will end.
- MAXIMUM PRIZE: If the player wins the maximum prize after climbing the payout ladder to the maximum, the prize will be automatically awarded and the game will end.
The cash prizes won in the Stop It game will also grant access to this game.
2.8.1. Self-Risk
The player has the option to activate AUTO-RISK using the indicator light at the bottom of the screen. With the button activated (GREEN LIGHT), all prizes submitted to the Up-Bonus or Up-Down game will automatically be risked in the Up-Bonus game until it ends.
2.9. Bonds
Bonuses earned in the lower game can only be used in the upper game. Here's how to get Bonuses:
- By winning on the center line, either by getting one, two or all three bonus symbols on the center line.
- Through a direct prize in the Stop It game
- Risking prizes in the Sube- game
2.10. Celebrations
The accelerations of the lower game are governed by the following parameters:
3. TOP GAME
The upper game is played on the three reels located at the top. To access this game, press the CHANGE GAME button. An animation will then switch to a new screen where the upper game is played. In this game, you play on all three reels, each with 16 symbols, but with prizes awarded for 5 paylines and 8 paylines if the vertical line counter is greater than zero.
This game allows you to place various bets depending on your choice, provided you have enough credits and bonus funds to maintain the bet. The possible bets are:
- 1 credit + 1 Bonus, which implies a starting price of €0.2 plus 1 Bonus
- 5 credits + 5 Bonuses, which implies a starting price of €1 plus 5 Bonuses
- 10 credits + 10 Bonds, which implies a starting price of €1 plus 10 Bonds
- 10 credits + 20 vouchers, which implies a starting price of €2 plus 20 vouchers
3.1. Roller arrangement
The upper game consists of three rollers with 16 figures each, arranged as follows:
3.2. Auto Play
As in the game below, the player has a mechanism to start the game automatically called AUTO-PLAY, the purpose of which is simply to start a game whenever the previous one has finished.
With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has enough credits and bonuses to cover it.
3.3. Earnings Plan
The following details the top-tier winnings plan:
3.4. Types of Print Runs
The possible combinations for the top game are:
3.4.1. Direct Award
The player wins any winning combination on the paytable on any of the 5 fixed paylines or 8 paylines (if the machine has vertical paylines). The prize won, or the sum of prizes won on more than one payline, is added to the payout counter at the top of the screen. An animation and flashing lights indicate to the player which payline or paylines have been won and the amount of the prize.
3.4.2. Nothing
The player does not obtain any winning combination on any of the 8 lines that make up the upper game. The game is over.
3.5. Fishing
To access the Fishing mini-game, you must first obtain three symbols of the "theme 1" symbol on any of the paylines in the main game. The game may randomly grant access to this mini-game, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.
Through an audio announcement and a light flash from one of the elements of the upper game, a new scenario will be introduced with this mini-game.
The game consists of four possible prizes represented by fish. Each fish is a different color. The player can check their prize in the legend below.
When the player presses play, a hook will drop and the player will be able to catch a fish and win a prize.
3.6. Crabs (Prize Sum)
To access the Suma Premios game, you must first obtain three "theme 2" symbols on any of the paylines in the main game. The game may randomly grant access to this game, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.
When the player obtains the three "theme 2" figures as a prize, they will be notified by audio announcement and flashing light of the game indicator located in the Upper Game that it will begin, giving way to a new game screen where the "Sum Prizes" mini-game will appear.
One or more columns will be created (depending on the bet). Each column will have 3 bubbles with winning amounts that will slide vertically across the screen one by one, always showing three bubbles for each column. The newest bubble appears at the bottom, and the oldest bubble disappears at the top of the screen.
The player can stop the game by pressing the PLAY button. The final prize will be the sum of all the stones currently on the screen.
The amounts shown in the bubbles are not always the same. The possible prizes always depend on the bet placed in the last round of the higher game and are not always the same values, although in no case can the maximum prize limit established by the payout plan for the current bet be exceeded.
3.7. Safes (Trilero)
To access the "Chests" game, you must first obtain three "Theme 3" symbols on any of the paylines in the upper game. The game may randomly grant access to this game, which replaces the corresponding prize and gives the player the chance to win another prize of equal or greater value.
When the player obtains the three "theme 3" figures as a prize, they will be notified by audio announcement and flashing light of the figure located in the Upper Game that will begin, giving way to a new game screen.
We originally envisioned a raffle with 3 prizes hidden in chests. The player will then be able to choose one chest.
The final prize will be the base prize for entering the mini-game multiplied by the value of the selected chest. This prize will increase the ALPHA DISPLAY by the final amount won by the player.
3.8 BAR Mixtos
In certain bets, when the player on a winning line gets three BAR symbols that are not the same color, they will access this mini game.
This mini-game will give a random prize that will depend on the bet.
- 1 credit + 1 bonus, this mini cannot be accessed
- 5 credits + 5 bonuses, this mini cannot be accessed
- 10 credits + 10 Bonuses, random prize between €16 and €500.
- 10 credits + 20 Bonuses, random prize between €20 and €1500.
The game will take place in the ALPHA DISPLAY.
In the payout plan, depending on the bet, the player will see what prizes they are eligible for. For example, bets that do not qualify for the minigame.
Example bet that if you access the minigame
3.9 Cumulative
The cumulative jackpot consists of 8 pieces in the upper game that will be completed when the next figure is obtained on the reels of the upper game.
Below is an example of cumulative:
When the figure of the cumulative game comes out, we will have an increase between 1 and 3. Sometimes it is possible to have larger increases of even 8 positions at once.
The accumulator bet is independent of the bet. Each bet has its own accumulator.
When the cumulative total is complete, an "EXTRA SPIN" label will appear. This will spin the reels and award a prize with or without a minigame.
3.10 Top vertical lines
In the top game we have a vertical line counter
This counter is shared with the lower game.
In the top game, each time the vertical lines symbol appears, the counter will increment between 1 and 5.
When a game is launched in a higher game (regardless of the bet) this counter will decrease by one unit and the player will be eligible for 8 paylines (5 fixed paylines + 3 vertical lines).
3.11 Double or Bonuses
Prizes won in the top game will be subject to the Double-Bonus game. This applies regardless of whether the prize is won directly (any of the five paylines) or as a result of the additional games in the top game.
In this game, the prize money is divided into increments of €4, €12, or €20, depending on the bet, and the player receives either double that increment or an equivalent amount in bonus funds. At any point during the game, the player can choose to stop and keep the current prize amount.
The fractions that will be used as a reference are:
- €4 à Bet of 1 credit + 1 Bonus
- €12 to Bet of 5 credits + 5 Bonuses
- €20 à Bet of 10 credits, regardless of bonuses, which can be 10 or
For each fraction of the prize, the player can decide whether to risk the prize by pressing PLAY/ACCUMULATE and get double the fraction being played with or an equivalent amount of Bonuses, or if they prefer not to risk and collect the prize by pressing COLLECT, and accumulating the prize in the credit counter.
If the player does not want to risk any of the fractions of their prize and wants to claim the entire prize, holding down the COLLECT button will claim the entire prize instead of taking it in fractions.
If the player wins the top prize on a line in the upper game, the prize will be transferred directly to the credit counter, with no option to risk any portion of it. Similarly, if enough DOUBLES are won to reach the top prize, the game will end and the remaining prize will be collected.
There is also a limit on the number of bonuses a player can accumulate, in this case 400 bonuses. If the player exceeds this amount of accumulated bonuses, the Double Up or Bonus feature will not be allowed.
3.11.1 Self-Risk
The player has the option to activate AUTO-RISK using the indicator at the bottom of the screen. With the button activated (GREEN INDICATOR), all prize fractions entered into the Double-Bonus game will automatically be risked and will never be added directly to the credit counter, unless the player achieves enough consecutive DOUBLES to win the maximum prize, in which case the game will end and the remaining prize will be collected.
3.12 Celebrations
The accelerations of the upper game are governed by the following parameters:
4 JACKPOT
IMPORTANT NOTE: The operator may or may not activate the Jackpot.
Sometimes, in both lower and higher games, the game may award a JACKPOT prize after a non-winning combination.
This prize is a common progressive jackpot for all players and for certain games, which increases with contributions from each game played, so the more games played, the faster the Jackpot increases.
The winning amount will be the one displayed on the “MESSAGE/RISK GAME” counter.
The prize you are eligible for depends on the bet.
5 INTERFACE AND KEYBOARD
To make the game simpler and easier to use, the keyboard can be used to quickly access certain game functions. The game interface is the same for both the lower and upper game modes, although not all the functions on the button panel are used in both.
The attached graphic shows the style of the button panel with each and every element that can be found in the game:
The function of each of the buttons or pushbuttons is detailed below:
Copar : To claim the prize and not risk it on the Bonus game.
Auto Advances : If it flashes, the game will automatically resolve games with advances for the player.
Bet : Change the bet for the game.
Game Change : With sufficient bonuses, it gives access to the superior game.
Play : Start the game, play advances, play Double or Bonuses or accelerate the snowflakes.
Auto-Play : Enables starting a new game automatically.
Auto-Risk : Enables you to risk all prizes subject to risk automatically.
Menu : Displays the menu of options; this contains...
Automatic items : allows you to select the number of automatic items
Self-Risk : Enables/Disables Self-Risk
Help : Access to help.
Language : Allows you to select the game language
Volume : Access to the volume controller.
Information: information about the previous item(s).
Similarly, by using certain keys on the keyboard, you can access or activate each and every element of the button panel .
Copy : Backspace key or “plus” symbol (+) on the numeric keypad.
Auto Feed : Delete (Del) key or the "request" symbol (/) on the numeric keypad. Feed/Hold : Arrow keys. Left for the left roller, down for the middle roller, and right for the right roller. Alternatively, you can use the number "1" on the numeric keypad for the left roller, "2" for the middle roller, and "3" for the right roller.
Game Change : Shift key or "period" (.) symbol on the numeric keypad.
Bet : Up arrow key or number “0” on the numeric keypad. Play : Space key or ENTER key (Main or numeric keypad). Auto-Risk : “multiply” symbol (*) on the numeric keypad.
Auto-Play : “Subtraction” (-) symbol on the numeric keypad.
Info : Press H key (To access or exit the menu)
Page Up and Page Down to navigate the Game Info menu
Exit : Esc key.
6 DEMO MODE
For testing and trade shows, there is a Demo mode where you can choose the prizes. These are the available options:
- Lower Game
|
ANY SEVEN |
CHERRIES |
PLUMS |
GRAPES |
|
ORANGES |
LEMONS |
BLUE SEVENS |
SEVEN ORANGES |
|
RED SEVENS |
1 BONO |
2 BONUSES |
3 BONUSES |
|
WITHHOLDINGS |
ADVANCES |
WITHHOLDINGS + ADVANCES |
ADVANCES + RETENTION |
|
MINI GAME 1 |
RETENTIONS + MINIGAME1 |
VERTICAL LINES |
JACKPOT |
- Superior Game
|
THEMATIC PRIZE 1 |
THEMATIC PRIZE 2 |
THEMATIC PRIZE 3 |
BAR MIXTOS |
|
GREEN BAR |
Orange Bar |
Blue Bars |
CUMULATIVE |
|
1 BONO |
2 BONO |
· BONUSES |
VERTICAL LINES |
|
MULTILINEA |
ACCUMULATIVE PRIZE |
||
|
MINI GAME 1 |
MINIGAME 2 |
MINIGAME 3 |
JACKPOT |
Last modification date: 8/21/2026