Heist Guys 2
Rules of the game
• Heist Guys 2 is a 5-reel, 4-row slot with 1,024 ways to win, Avalanche mechanics, and an eternal Superwild in both normal and bonus modes.
• The minimum bet is €0.20 and the maximum bet is €20.00.
• Each bet is 100 coins.
Winning combinations are formed by connecting identical paying symbols in consecutive columns from left to right, starting with the leftmost column. There can be no gaps between columns. Only the longest active payline pays out. An active payline is defined as the longest combination of winning symbols. The number of winning combinations is determined by the number of connected symbols in each winning column.
• A game round starts at the selected betting level when the player presses the Spin button.
• If Auto Spin is activated, the game can be played automatically. Press and hold the Spin button or use the Auto Spin button to set the number of rounds to be played automatically.
• Winnings and winning combinations are paid according to the payout table.
• Winnings are displayed in the player's currency or in chips. The player can change their preferences in the settings.
• Heist Guys 2 has three game modes: normal mode, bonus mode with bonus falls, and Heist mode.
• A Superwild is always present on the game board. Superwilds substitute for any paying symbol. Superwilds always enter the game board with no multiplier value.
• If one or more Superwild cards are part of a winning combination, the payout is multiplied by the sum of the multiplier values of all the Superwild cards with a multiplier that are part of the payout. Once the payout has been paid, the multiplier value of each Superwild card with a multiplier that was part of a winning combination is doubled, and each Superwild card without a multiplier that was part of a winning combination gains a multiplier value of 2.
• After each win, the winning symbols, except for the Superwild symbols, are removed from the game board, and all Superwild symbols are moved to random empty symbol positions before the symbol reload. The remaining symbols then fall, and a new symbol drop fills the empty spaces. The Avalanche feature continues as long as new winning combinations appear.
• Superwilds fall at the end of the game round and before the bonus or superbonus falls begin, but not between bonus falls. In the first bonus fall, at least one Superwild with no multiplier value falls. In the first superbonus fall, at least two Superwilds with no multiplier value fall. Superwilds retain their multiplier values between bonus falls, and each Superwild moves to a new position.
• If a Superwild is part of a solved win along with Guy symbols (high value), Guy tokens are added to the inventory. The Heist Game begins once all 3 Guys have been collected.
• At the end of each game round, if the game board contains a status symbol, it is collected. After collecting a status symbol, the status jar may either increase your status level by one or empty to award a random prize. The status jar may award a cash win, the bonus game with bonus drops, or the Heist Game.
• Collecting 3 or more bonus symbols in the same game round triggers the bonus game with bonus drops when the round ends and there are no more winnings to collect. 3 bonus symbols award 8 bonus drops, 4 bonus symbols award 10 bonus drops, and 5 bonus symbols award 12 bonus drops. Bonus drops cannot be retriggered.
• If one or more of the collected bonus symbols is a Super Bonus symbol, the Super Bonus Drops bonus game is triggered. 3 bonus symbols award 8 Super Bonus Drops, 4 bonus symbols award 10 Super Bonus Drops, and 5 bonus symbols award 12 Super Bonus Drops. Super Bonus Drops cannot be retriggered.
• In both bonus games, the collected Superwilds and Guys are retained between bonus drops. If the Heist Game is triggered and bonus drops remain, the game returns to the bonus game and continues with the remaining bonus drops after the Heist Game ends.
• The fact that State Jars appear between spins is purely aesthetic and has no relation to the outcome of the game.
The Heist Game is a shared course with a map and three Guys who act as lives. The Heist Game continues until all three Guys are captured, until no Guy can advance further, or until the winnings limit is reached. Coins collected during the Heist Game are awarded at the end.
• The Heist Guys can only move upwards or sideways, never backwards, and they cannot go back where they have already been.
• The rooms on the map may contain coin prizes or safes with prizes of varying values. Safes may award coins, multipliers, pistols, keys, dynamite, or safe upgrades.
• The safe multipliers are applied directly to the current heist profit as collected.
• If the status jar is emptied and grants a bonus game with bonus drops, the player receives 8 bonus drops.
• Pistols are automatically used to defeat and eliminate guards or to win duels against outlaws encountered by the Heist Guys. The pistol is consumed once used, but prevents the active Guy from being captured.
• When at least one Guy arrives at the bank door, a key is automatically used to grant access.
• If there are no keys in the inventory when at least one Guy arrives at the bank door, an attempt is made to force entry. If the attempt is unsuccessful, the Heist Game ends immediately and all collected winnings are paid out. If the attempt is successful, the bank will be opened.
• If the gang enters the bank, each remaining Guy is assigned a safe.
• If the Heist Guys have entered the bank and have dynamite in their inventory, they will automatically use it to access the Super Safe. The Super Safe is the most valuable safe and can award prizes in high-value coins, multipliers, or the MAX WIN.
• At Heist Game intersections, the active Guy will automatically choose a path.
• A bush in the path of the Heist Guys allows a Guy to traverse that part of the map without risk of being caught by the guards.
• If a Guy is within sight of a guard, a pistol is used, if available, to eliminate the guard. Otherwise, the guard catches the Guy and removes him from the game. The guard is then also removed from the game.
• If a Guy is caught, the Heist Game immediately continues with the next Guy. A caught Guy can replace the contents of a room on the map, and if that room is reached later, the Guy is freed and added back to the rest of the Guys.
• A heist game can include a high-value loot. If the gang has a gun when they encounter an outlaw, it's used, the loot is collected, and the outlaw is eliminated. Otherwise, the duel is resolved with the remaining guys. If the duel is won, the loot is collected; if it's lost, a guy is captured. The duel continues until the guys win or there are no more guys left to capture.
• The Heist Game ends when all the Guys are caught, when no Guy can advance any further, or when the winnings limit is reached.
• The winnings collected are paid out at the end of the bonus game or the Heist Game.
• Bets cannot be changed during a game round in progress.
• A game round will end immediately when the winnings limit is reached; then the winnings accumulated up to that point will be paid out.
• The theoretical payout (RTP) in Heist Guys 2 is 94.0%.
• The maximum total winnings in a game round are limited to 10,000 times the bet placed.
• In case of malfunction, all bets and winnings are voided.
• The X-iter function offers several different game modes.
• Superbonus: Guaranteed access to the superbonus game with at least 2 Superwild bets, at a cost of 250 times the selected bet.
• Buy bonus: Guaranteed access to the bonus game, at a cost of 100 times the selected bet.
• Heist Game: Start the game in the Heist Game, with a cost of 50 times the selected bet.
• Mega Bonus Hunt: More than 7 times the probability of triggering any bonus game or Heist Game, at a cost of 5 times the selected bet.
• Bonus Hunt: More than 3 times the probability of triggering any bonus game or Heist Game, at a cost of 2.5 times the selected bet.
• To purchase an X-iter feature, press the X-iter button, select an X-iter mode that displays the cost in the player's currency, and press the Spin button.
• X-iter functions can only be activated in the base game.
• The minimum cost of X-iter is €0.50 and the maximum cost is €5,000.00.
• The theoretical payout (RTP) of all X-iter game modes in Heist Guys 2 is 94.0%.
• All the rules of the game also apply to X-iter functions.
Last modification date: 7/7/2026