Bushido Gold

Rules of the game

Bushido Gold is a 6-reel, 4-row slot machine with falling symbols. The columns can be expanded upwards to a maximum of 8 rows.

• The minimum bet is €0.20 and the maximum bet is €10.00.

• Each bet is 100 coins.

• An active payline is defined as the longest winning combination of symbols.

• Wins begin with the leftmost reel and are only paid from left to right on consecutive reels. No gaps are allowed between reels. Only the longest payline on each active payline is paid. An active payline is defined as the longest winning combination of symbols.

• Each round of play begins with the selected betting level when the player presses the spin button.

• You can play the game automatically by activating the Auto Spin function. Press and hold the Spin button or use the Auto Spin button to set the number of game rounds to be played automatically.

• Winnings and winning combinations are paid according to the Payout Table.

• Winnings are displayed in the player's currency or in coins. The player can change this preference in Settings.

• The game is played in two modes: Normal mode and Bonus mode with Ninja Drops.

• The empty spaces below the large paying symbols are filled with symbols of the same type as the large symbol, 1x1 in size, to achieve a stable horizontal resting state.

• All symbol drops in Normal mode start with 4 rows and 4096 ways to win.

• After the winnings are assessed, any winning combination will trigger the avalanche feature, in which all the symbols that make up the win explode and are removed from the game grid. An additional row of symbols is then added at the top, up to a maximum of 8 rows, and new symbols fall until all empty positions are filled, followed by a new winnings assessment. The avalanche feature continues as long as new winning combinations appear.

• Wild symbols substitute for any paying symbol. A winning combination consisting only of Wild symbols pays as the highest value symbol.

• Wild symbols will explode if they contribute to a win or the end of the game round, affecting adjacent symbols. The explosion will remove paying symbols and activate feature symbols. After the explosion, a new row will be added to the next double-drop symbol, up to a maximum of 8 rows.

• Large symbols will not be affected by the Wild explosion.

• All paying symbols, except Wilds, exist in four sizes: standard 1x1, super 2x2, mega 3x3, and epic 4x4. A large symbol is evaluated as the number of 1x1 symbol positions it covers; for example, a super 2x2 symbol is evaluated as four 1x1 symbols.

• The empty spaces that appear below the large symbols are filled with 1x1 symbols of the same type as the large symbol.

• The Ninja symbol is a blocking symbol that can be activated to trigger the Ninja function.

• There cannot be more than one Ninja symbol on the game grid at the same time.

The Ninja symbol is activated when it is hit by the Cut feature, a Cannon Trigger, or an Explosive Wild. The Ninja feature is triggered by the activated Ninja symbol after any pending symbol reload and before win evaluation. The Ninja feature launches ninja stars from the Ninja symbol. The ninja stars will hit between 2 and 10 symbols on the game grid. If the hit symbol is a pay symbol, it will become a Wild. If it is a feature symbol, it will be triggered. A ninja star cannot land on a Wild or an already triggered feature symbol.

• The cannon symbol is a blocking symbol until it is activated.

• The cannon is activated when it is affected by the cutting function, by another cannon, by an explosive Wild, or by a ninja star from the Ninja function.

• When activated, after any pending symbol reload and before payout evaluation, the cannon fires a column of Wilds upwards, expanding the grid by one row if the number of rows is less than 8, and then becomes a Wild. The cannon function always activates before payout evaluation.

• The golden cannon is an upgraded cannon that has all the functions of a normal cannon, but the golden cannon will always generate the highest possible column of Wilds, starting from the position of the golden cannon, expanding the game grid up to the eighth row if necessary.

• The large cannon is a 2x2 version of the normal cannon.

• Large cannons share all the characteristics of the 1x1 cannon. The large cannon will always fire a column of Wilds 2 symbols wide.

• When two identical symbols fall in the first and last columns of the same row, the Cut function is activated.

• Pay symbols, Bonus symbols and Wilds can be clipped.

• Ninja symbols and cannon symbols cannot be cut, but will activate if affected by the Cut function.

• A cut symbol will be presented as two half-sized symbols within a 1x1 symbol space. Half-sized symbols will be treated as normal 1x1 symbols.

• A cut symbol cannot be cut again.

• If the first and last columns show the same symbol, but are of different sizes, they will still be considered identical symbols and you can activate the Cut function, but only the rows with matching symbols will be cut.

• Large symbols affected by the Cut function will be divided into 1x1 size symbols before the cut.

• The Cut function will either slice the pay and Bonus symbols in half, or activate the symbols.

• A combination of three or more Bonus symbols triggers the Ninja Drops Bonus game. The player receives 6 Ninja Drops for 3 Bonus symbols and +2 Ninja Drops for each additional Bonus symbol that appears.

• The Bonus game has a Security Level feature that advances one row for each new Ninja Drop that leads to a win. Each new Ninja Drop starts at the currently active security level.

• The Ninja symbol always appears on every Ninja Drop.

• Winnings are paid out at the end of each round of play.

• The maximum total winnings in a game round are limited to 25,000 times the bet placed.

• A game round ends immediately when the winnings limit is reached, and the winnings accumulated up to that point will be paid out.

• Bets cannot be changed during a game round.

• The game has a limit of 25,000 times per bet placed.

• The theoretical payout (RTP) is 94.0%.

• In case of malfunction, all bets and winnings will be void.

Last modification date: 3/24/2026