Christmas Gold Heist
Unfinished games
If your game round is interrupted, all game information and bets placed are stored until you restart the game. You can continue your unfinished round from the point of interruption. Unresolved bets placed but left undecided in incomplete games will be voided after 2 days.
Any collected items and/or game progress will be deleted after 180 days unless you log in to any Play'n GO game.
A malfunction voids all payments and plays.
Information
Payline wins are awarded on the number of paylines selected, according to the paytable and game rules. Wins on multiple paylines in a single game round will be combined. All wins from features (such as Free Spins), Bonus Rounds, and/or Specials (if applicable) are also added to payline wins. All winning combinations are paid at the end of a game round. Free Spin features are played with the same bet and number of lines selected as the game round that triggered the feature, unless otherwise stated. The bet cannot be changed during an ongoing game round. See the game rules for details. All wins are paid from left to right, starting with the leftmost reel. Symbol wins pay for any winning payline combination without gaps. Only the highest win per active payline will be awarded.
Rules of the game
Christmas Gold Heist GO Collect is a 5-reel, 3-row reel game with 20 fixed paylines. All wins are paid from left to right on adjacent reels. Winning combinations start with the leftmost reel. Only the highest win per selected line is paid.
MYSTERY PRESENTS
Mystery Presents can appear at any time in the base game. All revealed regular symbols are the same symbol. There is a chance that individual Mystery Presents will reveal a Wild or Gift Coin.
WILD SYMBOL
Wild substitutes for all symbols except Gift Coin. It can land on any reel in the base game. Wild can also be revealed from Mystery Presents. Wilds are enhanced by Brumble and Jingles.
BRUMBLE AND JINGLES IMPROVEMENTS
Brumble and Jingles are mischievous creatures who love to steal Christmas presents from Finn Merry. They can appear on any spin of the Base Game and, when present, enhance Wild symbols. Finn Merry is determined to recover the Christmas treasures stolen by Brumble and Jingles. When Wilds and Brumble are present, all Wilds become Expanding Wilds. There can only be one Expanding Wild per column. When Wilds and Jingles are present, all Wilds will have a random Multiplier each. The Multiplier can be x2, x3, x5, x10, x20, x50, or x100. When Brumble and Jingles are present while Wilds are present, all Wilds become Expanding Wilds with a random Multiplier. The Expanding Wild with a Multiplier can be x2, x3, x5, x10, x20, x50, or x100. If there is more than one Wild in the same column, the one with the highest Multiplier will become the Expanding Wild with Multiplier. If there are multiple Multipliers on the same payline, the sum of all the Multipliers on that payline will be the final Multiplier for that payline.
GIFT COINS
Gift Coins can appear at any time. Gift Coins can also appear from Mystery Presents. They can be worth 1, 2, 3, 4, or 5 times the total bet. Special Gift Coins can be Mini (10x), Minor (25x), Major (100x), Mega (250x), or Grand (1000x) Bonus. Four or more Gift Coins on the reel will trigger Hold'N Grow. The Gift Coins that triggered Hold'N Grow are transferred to the feature. One to three Gift Coins will be collected by the GO Collect meter.
GO COLLECT
If a Gift Coin is collected by the GO Collect meter, there is a chance to trigger Hold'N Grow. If Hold'N Grow is triggered by the GO Collect meter, 1, 2, or 3 random Gift Coins are awarded at the start of the feature, plus the Gift Coin that triggered GO Collect. The new random Gift Coins awarded can be any value from 1, 2, 3, 4, 5, Mini (10), Minor (25), Major (100), Mega (250), or Grand (1000) of the total bet. The GO Collect meter is a separate visual element with no functional relation to the generation of random results or the associated odds.
HOLD’N GROW
The feature starts with 3 Re-spins. The Gift Coins in Hold'N Grow are fixed. When Gift Coins land, the Re-spins reset to 3. The reel size depends on the number of Gift Coins present. The reel size is 5x3 for 4 to 6 Gift Coins, 5x4 for 7 to 9 Gift Coins, 5x5 for 10 to 13 Gift Coins, 5x6 for 14 to 18 Gift Coins, 5x7 for 19 to 23 Gift Coins, and 5x8 for 24 to 40 Gift Coins. Landing the required Gift Coins unlocks additional rows on the reel after the spin. Gift Coins on the locked reel are also awarded when the rows are unlocked. Land a BONUS GIFT COIN for a surprise!
BONUS GIFT COIN
The BONUS GIFT COIN can land at any time on Hold'N Grow. Landing on an unlocked reel will trigger a HOLD'N WIN. Landing on locked rows will trigger the HOLD'N WIN once that row is unlocked.
HOLD’N WIN
A 3x3 Bonus feature starts with 3 Re-spins. When Gift Coins land, the Re-spins reset to 3. The feature ends when all Re-spins have been used or if all spaces are filled. When this feature ends, the game returns to Hold'N Grow. The sum of all Gift Coins will be the value of the Bonus Gift Coin when the game returns to Hold'N Grow. Hold'N Grow ends when all Re-spins have been used or if all spaces are filled. The payout is the sum of all Gift Coins on the unlocked reels multiplied by the total bet.
The average player's return percentage is 94.20%. The RTP is achieved through participation.
Bets are selected using the bet buttons. Press the "plus" and "minus" buttons to adjust the bet level. To start the round, press SPIN. When the reels stop, the displayed symbols will determine your win according to the paytable.
Actions
- Payment table - Sample payment table.
- Auto Play - Click the AUTO PLAY button to activate/deactivate the Auto Play feature. In Auto Play mode, several consecutive rounds of play will automatically start with your current betting settings. Auto Play mode will automatically deactivate based on your settings or if your balance becomes too low.
- Spin / Start / Spacebar - Starts the game round with the currently selected bet. Click 'spin' to begin.
- Stop - Stops the cylinders more quickly.
- Automatically adjust your bet – If your balance is too low to start a spin with the current bet level, the total bet will be automatically reduced when you start a new spin. The selected reduced total bet will be the highest possible bet and will be lower than the bet size selected when the automatic spins were started. The bet will only be reduced and will not return to its original amount after any winnings that would allow you to continue with the initial bet size.
Last modification date: 11/9/2026