Groovy Knights

Rules of the game

  • “Groovy Knights” is a 5-reel, 4-row slot game with 20 active paylines.
  • A payline is formed by matching symbols on adjacent reels along one or more paylines, starting with the leftmost reel.
  • Winning combinations and prizes are calculated according to the prize table.
  • All variants of the Wild symbol substitute for all symbols on the reels when calculating prizes.
  • Only the longest matching combination of each symbol pays.
  • Once a spin has started, the bet level for that round will be locked and cannot be changed.
  • The availability of the Buy Feature options depends on the requirements of each jurisdiction.
  • If your balance drops so low that it falls below the selected bet size, the bet size will automatically be reduced to the highest applicable bet size.
  • The theoretical return to player of this game is 94.00%.
  • Earnings are presented on the user's screen.
  • Incomplete matches will be automatically settled after 2 days. Any winnings resulting from an auto-settlement will be credited to the player's account.
  • Malfunctions void all prizes and plays.
  • The English version of the game rules is the official one.

Medieval Money Function Rules

  • Coins can land randomly on the reels on any spin.
  • Landing 1 coin on each reel will trigger the Medieval Money feature.
  • All 5 coin values are added together and awarded to the player as a multiplier of the base bet amount.
  • Coin values range from 1x to 500x.
  • Coins cannot land when the Re-Spin feature is active.

Re-Spin Feature Game Rules

  • When any Wild Knight stack lands completely on the reels, the Knight Bonus is triggered.
  • When any Wild Knight stack lands partially on the reels, there is a chance to nudge the Wild stacks.
  • During a push, all knight stacks can be pushed to land completely.
  • Only the top section of a reel where a knight is present will spin.
  • The spin will reward the following:
    • Move Left - The knight will move left by 1 reel (The knight will leave the grid if it is on the leftmost reel)
    • Add Knight - Another knight is added to the rightmost reel (Only 1 Knight can be added at a time)
    • Add 1x - Increase the bonus multiplier by 1x
    • Add 2x - Increase the bonus multiplier by 2x
    • Add 3x - Increase the bonus multiplier by 3x
  • There is a chance to trigger a second chance on the standard Knight Bonus.
  • When the last standard knight leaves the grid, there is a chance to get another standard knight spawning from the rightmost reel to continue the Bonus.
  • After the top reel spins and the corresponding reward, the regular reels will start spinning and pay out according to the paytable.
  • If 2 knights overlap on the same reel (1 stays in place and the other moves to the left), then 2 stacks of Wild knights become one stack of Wild Disco Knights.
  • These spins will reward the following:
    • Move Left - The knight will move left by 1 reel (The knight will leave the grid if it is on the leftmost reel)
    • Move Right - The knight will move to the right by 1 reel (The knight will leave the grid if it is on the rightmost reel)
    • Expand (Add Wild) - The Disco Knight Wild stack will expand to the right or left side and become a 2-reel Wild stack for that triggering spin. (It will not expand outside the grid.)
    • Add 3x - Increase the bonus multiplier by 3x
    • Add 5x - Increase the bonus multiplier by 5x
    • Add 8x - Increase the bonus multiplier by 8x
    • Add 10x - Increase the bonus multiplier by 10x
    • Add 20x - Increase the bonus multiplier by 20x
    • Add 100x - Increase the bonus multiplier by 100x
  • The Disco Knight Re-Spin ends when there are no more knights on the reels.
  • After the Re-Spin, any additional winnings are evaluated and paid according to the paytable.

Rules of the Buy Function Game

  • Medieval Money Feature Purchase Option for 15x - Guarantees 5 coins will drop when this feature is active.
  • The theoretical RTP (return to player) for the Medieval Money call option is 94.00%.
  • Single Knight purchase option for 25x
  • The theoretical RTP (return to player) for the Single Knight call option is 94.00%.
  • Double Knights purchase option for 70x
  • The theoretical RTP (return to player) for the Double Knights call option is 95.14%.
  • Disco Knight purchase option for 150x
  • The theoretical RTP (return to player) for the Disco Knight call option is 94.61%.
  • Activating the 'Buy Feature' guarantees entry into the selected Disco Knight Feature round.

How to play

  • Choose a bet size, then press the "Spin" button to begin.
  • To use autoplay, press the Autoplay button and select the number of rounds you want.
  • Autoplay/Quickspin is started and stopped by clicking the Autoplay/Quickspin button icons where applicable. Quickspin mode, where the total spin time is shorter. When Quickspin mode is active, the arrow symbols turn green, and clicking again deactivates Quickspin mode.
  • While playing, you can always see how many autoplay spins you have left.

Last modification date: 7/30/2025