Ismael Beiro

1. INTRODUCTION

The specifications are given for the desktop game version; for additional information on button layout and functions of the mobile version, see section 4.2 Mobile Interface.

It is a single-player arcade machine in which, through the amount of the game, a time of use and enjoyment is obtained, and also occasionally prizes.

The default cost per game is €0.20. Bets can be configured by the operator at their request (they can disable bets if they deem it appropriate). Possible bets are: €0.20, €1, €2, €5, and €10.

The game consists of two parts: the lower game is the main game, and the upper game is the secondary game. To play both games, you need a balance, and additionally, for the upper game, you need Bonuses, which can be obtained in both the main and upper games, as we'll see later.

The image above shows the game screen layout, with the pushbuttons at the bottom of the screen, current time indicator, AUTO-PLAY and AUTO-RISK buttons, the main game reels with the payline marked in red in the center position, payout plan, nudge indicator, PRIZE value indicator, BONUSES, BALANCE and the MESSAGE/RISK PLAY marquee.

2. LOWER GAME

This is the machine's basic game, played on three reels with 16 symbols each, with prizes on the center line, nudges, and holds. Players can play whenever they wish and have sufficient funds by pressing PLAY.

This machine allows you to select your bet using the BET button located at the bottom of the screen. The possible bets (depending on the machine's settings) are: €0.20, €1, €2, €5, and €10.

To begin the game, you must have sufficient funds to cover your selected bet and press the PLAY button. As mentioned previously, the main (lower) game takes place on the machine's lower reels, spinning them all and stopping on one of the many possible combinations. At the end of the game, the machine will indicate to the player whether they have won a prize.

When selecting a bet, the possible prizes will be highlighted on the screen, lighting up according to the player's choice.

2.1. Auto Play

The player has a mechanism to automatically start the game called AUTO-PLAY, the purpose of which is simply to start a new game as soon as the previous one has finished. Pressing AUTO-PLAY will open a menu where you can select the number of games you want to play automatically (up to a maximum of 100).

With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has enough balance to cover it.

The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 2.8.1.

The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.

2.2. Roller arrangement

The lower game consists of three reels with 16 symbols each and a prize on the center line. Their arrangement is as follows:

Position

Left Roller

Central Roller

Right Roller

0

Orange Bar

Blue Bar

Orange Bar

1

Cherry

Plum

Lemon

2

Blue Bar

Orange Bar

Green Bar

3

Lemon

BONO

BONO

4

BONO

Lemon

Cherry

5

Plum

PRIZE DRAW

Plum + Vertical line

6

Cherry

Orange

Uva

7

Lemon

Cherry

Orange

8

WILDCARD

Green Bar

Blue Bar

9

Green Bar

Uva

WILDCARD

10

Uva

PRIZE DRAW

Orange

11

Plum

Cherry + Vertical line

Cherry

12

Green Bar

Orange Bar

PRIZE DRAW

13

Grapes + Vertical line

BONO

Plum

14

Orange

Uva

Lemon + Vertical line

15

PRIZE DRAW

Orange + Vertical line

PRIZE DRAW

2.3. Wildcard

Both the left and right reels feature a wild symbol that combines with any other symbol to win a prize for the player. For example, if two lemon symbols appear on two of the three reels and a wild symbol appears on the third reel, the player will win the lemon prize. Similarly, two wild symbols can win a prize when combined with any other symbol.

The wild symbol substitutes for any other symbol on the reels as long as it forms a winning combination with the other two. The wild symbol can be used in combination with another symbol to hold two reels, allowing you to spin the third reel for a possible prize.

2.4. Earnings Plan

Depending on the resulting combination on the center line, the player will win a prize according to the following payout plan. Bets will be configurable by the operator; active bets will have this payout plan:

Table 1. Bottom game payout plan

2.5. Types of Print Runs

In the lower game, the following types of rolls can occur:

2.5.1. Direct Award

When any combination of the numbers described in the paytable lands on the center payline, the player wins an instant prize, either cash or bonuses. The machine indicates the prize amount to the player via the indicator at the top, as well as a flashing of all the lights accompanied by special prize music.

2.5.2. Retention

If, as a result of the game, the player obtains two identical figures on 2 of the 3 reels on the center line, the game program may allow the player, without changing the bet, to have two of the three reels with the same figure held in the next game, and therefore, the only one that spins is the third reel (this next game does not involve any additional cost).

The game program automatically holds the two reels with matching symbols. If the player does not want this option, or prefers to hold only one reel or none at all, they can use the ADVANCE/HOLD buttons located below the reels to unlock or lock any reel (up to two), thus enabling or disabling its spin in the next game. Similarly, even with all three reels unlocked, the bet for the next game cannot be changed.

After a game played with two or one reel held, the Advances option may be activated, explained in the next point.

2.5.3. Progress

If the player does not win a prize, but the machine detects that a few more spins of any reel could have resulted in a prize or the chance to hold two reels due to matching symbols, the Nuzzle feature may be randomly activated. The machine offers a maximum of four Nuzzles, indicated both audibly and visually by lights on the screen. Each Nuzzle corresponds to a positional spin of the selected reel, resulting in the next higher symbol on the payline.

The player will use the ADVANCE/HOLD buttons to move the reel as they see fit. There is also the option to activate AUTO-ADVANCE using the “AUTO” button, which will automatically spin the reels, always resulting in the best possible outcome for the player. If the button is solid, AUTO-ADVANCE is activated; if it is flashing, AUTO-ADVANCE is not.

The Nuzzle feature doesn't always guarantee a win on the center line; it can also award two matching reels for a second spin with more possibilities. The game program, upon detecting that after Nuzzling (either manually or by activating Auto-Nuzz), the player lands two matching symbols on two of the three reels, will automatically retain those reels in some cases.

2.5.4. Nothing

After their turn, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.

2.6. Vertical lines

Certain reel symbols are associated with a vertical lines symbol (see image below). If this symbol appears on any reel, it will increase the vertical lines counter (up to a maximum of 9).

Vertical lines will be used in the top game. If vertical lines are used in the top game, the number of winning lines will increase from 5 to 8.

Each roll of the upper game will decrease the counter by one.

As you will see in the game above, there is a figure that can also increase this counter.

2.7. Confessional Mini Game

The lower game of the machine features a special prize called the "Winning Draw". If the player lands on this combination on the center line, they will gain access to this mini-game.

The game, which always awards a prize, either a direct prize or in the form of bonuses, consists of a draw among six possible options.

Each option will light up randomly, with only one illuminated at a time. The player can use the PLAY button to stop the game by pausing only one option. If the button is not pressed, the game will remain in this state until the player takes action. If the auto-play button is active, the game will automatically stop after a few seconds, displaying one illuminated option.

  • The prize that can be obtained is in the following range depending on the bet :
  • 0,20€ (0,40€-200€) / 1€ (3€-1000€) / 2€ (3€-2000€) / 5€ (12€-5000€) / 10€ (12€-10000€)
    • The bonuses (salchis) that can be obtained are in the following range depending on the bet :
  • €0.20 (1-6 vouchers) / €1 (2-30 vouchers) / €2 (2-30 vouchers) / €5 (25-150 vouchers) / €10 (25-150 vouchers)

2.8. Bond-Ups

The prizes highlighted in blue in the table will be included in the Sube-Bonos game:

1 Voucher ≈ €0.80 (The remaining amount is rounded randomly).

If one of these prizes is won, the machine will offer the player the option to gamble it in a Bonus-Raise game, represented by flashing lights on the lower payout scale. In this game, the player can choose to keep the prize (by pressing the COLLECT button) or gamble it (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the prize will be added to their balance. If the player presses PLAY/ACCUMULATE, the machine may award either the next highest prize on the payout scale or a Bonus amount, which will be displayed in the upper left corner of the screen under the text “Message/Gamble Game” .

If the player exceeds the prize threshold for the 3 lemons symbols, the game becomes a seesaw game, offering the player the option of either the next higher or the next lower prize in the payout structure. If the player wins the next lower prize again, the game reverts to the seesaw bonus mode. If the direct prize exceeds the 3 lemons, it will be automatically capped.

If the player wins the prize highlighted in yellow, the machine will offer them the option to gamble it in a "Raise-Nothing" game, represented by flashing lights on the lower paytable. In this game, the player can choose to keep the winnings (by pressing the COLLECT button on the lower panel) or gamble them (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the winnings will be added to the balance counter. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the paytable, or NOTHING, which will be displayed in the upper left corner of the screen under the text "Message/Game of Risk" .

The game will end when the player obtains one of the following options:

  • COLLECT: If the player decides to collect the prize, the game ends
  • BONUSES: If the player wins BONUSES as a prize for the game, the prize will automatically be converted into an equivalent amount of BONUS and the game will end.
  • MAXIMUM PRIZE: If the player wins the maximum prize after climbing the payout ladder to the maximum, the prize will be automatically awarded and the game will end.

The cash prizes obtained in the confessional minigame will also grant access to this game.

2.8.1. Self-Risk

The player has the option to activate AUTO-RISK using the indicator light at the bottom of the screen. With the button activated (GREEN LIGHT), all prizes submitted to the Up-Bonus or Up-Down game will automatically be risked in the Up-Bonus game until it ends.

2.9. Bonds

Bonuses earned in the lower game can only be used in the upper game. Here's how to get Bonuses:

  • By winning on the center line, either by getting one, two or all three bonus symbols on the center line.
  • Through a direct prize in the Confessional minigame in the Game
  • Risking prizes in the Sube- game

2.10. Celebrations

The accelerations of the lower game are governed by the following parameters:

3. TOP GAME

The upper game is played on the three reels located at the top. To access this game, press the CHANGE GAME button. An animation will then begin, changing the screen to a new screen where the upper game is played. In this game, you play on the three reels, each with 16 symbols, but with a prize awarded for 5 or 8 paylines if the vertical line counter is greater than zero.

This game allows you to place various bets depending on the player's choice and the operator's settings, provided you have sufficient funds and bonuses to maintain the bet. The possible bets are:

  • €20 + 1 Bonus, which implies a starting price of €0.20 plus 1 additional Bonus.
  • €1 + 5 Vouchers, which implies a starting price of €1 plus 5 Vouchers
  • €2 + 10 Vouchers, which implies a starting price of €2 plus 10 Vouchers
  • €5 + 25 Vouchers, which implies a starting price of €5 plus 25 Vouchers
  • €10 + 50 Vouchers, which implies a starting price of €10 plus 50 Vouchers
  • €10 + 100 Vouchers, which implies a starting price of €10 plus 100 Vouchers

3.1. Roller arrangement

The upper game consists of three rollers with 16 figures each, arranged as follows:

Position

Left

Central

Right

1

Cocos

Chef's hat

Cocos

2

Seven Blue

Television

Bono

3

Chef's hat

Chef's hat

Chef's hat

4

Camel

You are Green

Chef's hat

5

Camel

Seven Red

Chef's hat

6

Camel

Bono

Chef's hat

7

You are Green

Camel

You are Green

8

Chef's hat

Camel

Camel

9

Cocos

Camel

Camel

10

Cocos

Seven Blue

Camel

11

Cocos

You are Green

Seven Red

12

Seven Red

Cocos

Cocos

13

Camel

Cocos

Cocos

14

Camel

Cocos

Cocos

15

Bono

Camera

Seven Blues

16

Chef's hat

Camel

Camel

3.2. Auto Play

As in the previous game, the player has a mechanism to automatically start a game called AUTO-PLAY. Its purpose is simply to start a new game as soon as the previous one has finished. Pressing AUTO-PLAY opens a menu where you can select the number of games you want to play automatically (up to a maximum of 100).

With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet provided that the player has sufficient balance and bonuses to cover it.

The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 3.7.1.

The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.

3.3. Earnings Plan

The following details the top-tier winnings plan:

3.4. Types of Print Runs

The possible combinations for the top game are:

3.4.1. Direct Award

The player wins any winning combination on the paytable on any of the 5 fixed paylines or 8 paylines (if the machine has vertical paylines). The prize won, or the sum of prizes won on more than one payline, is added to the payout counter at the top of the screen. An animation and flashing lights indicate to the player which payline or paylines have been won and the amount of the prize.

3.4.2. Nothing

The player does not obtain any winning combination on any of the 8 lines that make up the upper game. The game is over.

  • Minigames

Sometimes after winning a Camel, Coconuts or Chef Hat prize, you will gain access to a minigame selector.

The player can select the desired minigame by pressing any of the symbols that appear. Each symbol will light up; pressing the PLAY button will launch the minigame corresponding to the symbol that is lit at that moment.

The top game features the following minigames:

  • Desert expedition
  • Cena
  • Confessional
  • The island
  • Monologue

Each minigame will at least award a prize higher than the minimum prize of the bet in which the game is being played and a maximum prize of the maximum prize of the bet in which it is played.

Each mini-game will be described below.

  • Desert Expedition Minigame

We have three characters who will initially each display a prize. For a few moments, the displayed prizes will change value (among the three initially shown), until they are hidden.

The player can choose a character by directly pressing the button above them. They can also do so using the FORWARD/HOLDER buttons or by pressing the PLAY button.

If no action is taken, the game will remain in this state until the player performs an action. If the auto-play button is active, the game will automatically stop after a few seconds when a character is selected.

The chosen character will display a prize that the player will receive; the other two prizes will be discarded.

The prize that can be obtained in this minigame is as follows, depending on the bet :

0,20€ + 1 bono (>4€-200€)

1€ + 5 bono (>10€-1000€)

2€ + 10 bono (>20€-2000€)

5€ + 25 bono (>30€-5000€)

10€ + 50 bono (>50€-10000€)

10€ + 100 bono (>50€-10000€)

  • Dinner Minigame

The game involves uncovering dishes (there are 5) at a dinner party with Ismael and several other guests. The player can select dishes by tapping on them or by pressing the PLAY button.

Each dish may hide a prize or an EXIT label.

Each prize shown by a character will be added to the PRIZE counter.

The game ends when the player spits out all the plates or when they spit out a plate that contains the text EXIT.

The prize that can be obtained in this minigame is as follows, depending on the bet :

0,20€ + 1 bono (>4€-200€)

1€ + 5 bono (>10€-1000€)

2€ + 10 bono (>20€-2000€)

5€ + 25 bono (>30€-5000€)

10€ + 50 bono (>50€-10000€)

10€ + 100 bono (>50€-10000€)

  • Confessional Minigame

The game mechanism is identical to that described in the mini-game below, except for the prizes, which will now only be awarded in euros.

The prize that can be obtained in this minigame is as follows, depending on the bet :

0,20€ + 1 bono (>4€-200€)

1€ + 5 bono (>10€-1000€)

2€ + 10 bono (>20€-2000€)

5€ + 25 bono (>30€-5000€)

10€ + 50 bono (>50€-10000€)

10€ + 100 bono (>50€-10000€)

  • The Island Minigame

We'll see bonfires on an island from which one, two, or three columns of prizes will emerge depending on the player's bet (one column for a €0.20 bet, two columns for a €1 bet, three columns for all other bets). Each column always displays three prizes that will slide and change in value.

The player can pause the prizes displayed on the screen by pressing the PLAY button. The final prize will be the sum of all the prizes displayed at the moment the game is paused.

After a certain time, if the player takes no action, the game will end (in both manual and AUTO modes). The prize won by the player will be the sum of the amounts displayed on the screen.

Occasionally, this mini-game will also award a bonus prize, which will supplement a less advantageous selection. The sum of the prize plus bonuses (the bonus value will be €0.80) will be the maximum prize for each bet. This will be added to the player's winnings.

The prize that can be obtained in this minigame is as follows, depending on the bet :

0,20€ + 1 bono (>4€-200€)

1€ + 5 bono (>10€-1000€)

2€ + 10 bono (>20€-2000€)

5€ + 25 bono (>30€-5000€)

10€ + 50 bono (>50€-10000€)

10€ + 100 bono (>50€-10000€)

  • Monologue Minigame

The game consists of a stage with a roulette wheel in the center. The roulette wheel is divided into several segments, each containing a different element. Each element has an associated prize, which can be seen on the prize chart next to the roulette wheel.

The player will activate the roulette wheel by pressing the PLAY button. When the roulette wheel stops, one of the segments will light up. The player will be awarded the prize associated with the figure that appears on the selected segment; all other prizes will be discarded.

The prize that can be obtained in this minigame is as follows, depending on the bet :

0,20€ + 1 bono (>4€-200€)

1€ + 5 bono (>10€-1000€)

2€ + 10 bono (>20€-2000€)

-

5€ + 25 bono (>30€-5000€)

10€ + 50 bono (>50€-10000€)

10€ + 100 bono (>50€-10000€)

  • Mixed

In certain bets, when the player on a winning line gets three figures of sevens that are not of the same color, they will access this mini game.

This mini-game will give a random prize that will depend on the bet.

  • €20 + 1 Bonus, this mini-game cannot be accessed.
  • €1 + 5 Vouchers, this mini cannot be accessed
  • €2 + 10 Vouchers, this mini cannot be accessed
  • €5 + 25 Bonuses, random prize between €30 and €1000.
  • €10 + 50 Bonuses, random prize between €50 and €2500.
  • €10 + 100 Bonuses, random prize between €50 and €5000.

The game will take place in the ALPHA DISPLAY.

In the payout plan, depending on the bet, the player will be shown what prizes they are eligible for. For example, bets that do not qualify for the mini-game.

Example bet that if you access the mini-game

3.8 Cumulative

The cumulative jackpot consists of 8 pieces in the upper game, which will be completed when the next figure is obtained on the reels of the upper game.

Below is an example of cumulative:

When the cumulative game figure comes out, we will have an increase between 1 and 3.

The accumulator bet is independent of the bet. Each bet has its own accumulator.

When the jackpot is completed, a "WINNING SPIN!" label will appear. This will spin the reels and award a prize based on a winning line, mini-game, or mixed sevens. The prize will correspond to the bet on which the jackpot was won.

3.9 Top Vertical Lines

In the top game we have a vertical line counter

This counter is shared with the lower game.

In the top game, each time the "Camera" symbol appears, the counter will increase between 1 and 5.

When a game is launched in a higher game (regardless of the bet) this counter will decrease by one unit and the player will be eligible for 8 paylines (5 fixed paylines + 3 vertical lines).

3.10 Double or Bonuses

Prizes won in the top game will be subject to the Double-Bonus game. This applies regardless of whether the prize is won directly (any of the five paylines) or as a result of the additional games (mini-games and mixed sevens) featured in the top game.

In this game, the prize money is divided into fractions based on the bet amount, and the player can win double that fraction or an equivalent amount of bonuses. At any point during the game, the player can choose to stop and keep the current prize amount.

The fractions that will be used as a reference are:

  • 4€ à Bet 20€ + 1 Bonus
  • 10€ to Bet of 1€ + 5 Bonuses
  • 20€ to Bet of 2€ + 10 Bonuses
  • 30€ to Bet of 5€ + 25 Bonuses
  • 50€ to Bet of 10€ + 50 Bonuses
  • 100€ to Bet of 10€ + 100 Bonus

For each fraction of the prize, the player can decide whether to risk the prize by pressing PLAY/ACCUMULATE and win double the fraction being played or an equivalent amount of Bonuses (1 Bonus ≈ €0.80 (The remainder is rounded randomly)). If they prefer not to risk and claim the prize, pressing COLLECT will add the prize to the balance counter.

If the player does not want to risk any of the fractions of their prize and wants to claim the entire prize, holding down the COLLECT button will claim the entire prize instead of taking it in fractions.

If the player wins the maximum prize for the selected bet, the prize will be transferred directly to the balance counter, with no option to risk any portion of it. Similarly, if enough DOBLAs are won to reach the maximum prize for the selected bet, the game will end and the remaining prize will be collected.

There is also a limit on the number of bonuses a player can accumulate, in this case 3000 bonuses. If the player exceeds this amount of accumulated bonuses, the Double Up or Bonus feature will not be allowed.

3.10.1 Self-Risk

The player has the option to activate AUTO-RISK using the indicator at the bottom of the screen. With the button activated (GREEN INDICATOR), all prize fractions submitted to the Double-Bonus game will automatically be risked and will never be added directly to the balance counter, unless the player achieves enough consecutive DOUBLES to win the maximum prize of the bet, in which case the game will end and the remaining prize will be capped.

3.11 Celebrations

The accelerations of the upper game are governed by the following parameters:

4. INTERFACE AND KEYBOARD

4.1 PC Interface

To make the game simpler and easier to use, the keyboard can be used to quickly access certain game functions. The game interface is the same for both the lower and upper game modes, although not all the functions on the button panel are used in both.

The attached graphic shows the style of the button panel with each and every element that can be found in the game:

The function of each of the buttons or pushbuttons is detailed below:

Copar : To claim the prize and not risk it on the Bonus game.

Auto : If it flashes, it does not perform any action; if it is lit, the game will solve the games with advances for the player.

Bet : Change the bet for the game.

Game Change : With sufficient bonuses, it gives access to the superior game.

Play : Start the game, play advances, play Double or Bonuses or accelerate the snowflakes.

Auto-Play : Enables starting a new game automatically.

Auto-Risk : Enables you to risk all prizes subject to risk automatically.

Menu : Access to help, information about the game and/or previous games, language, sound and automatic games.

Similarly, by using certain keys on the keyboard, you can access or activate each and every element of the button panel.

Copy : Backspace key or “plus” symbol (+) on the numeric keypad.

Auto Feed : Delete (Del) key or the "request" symbol (/) on the numeric keypad. Feed/Hold : Arrow keys. Left for the left roller, down for the middle roller, and right for the right roller. Alternatively, you can use the number "1" on the numeric keypad for the left roller, "2" for the middle roller, and "3" for the right roller.

Game Change : Shift key or "period" (.) symbol on the numeric keypad.

Bet : Up arrow key or number “0” on the numeric keypad. Play : Space key or ENTER key (Main or numeric keypad). Auto-Risk : “multiply” symbol (*) on the numeric keypad.

Auto-Play : “Subtraction” (-) symbol on the numeric keypad.

History : H key (To access or exit the menu)

Page Up and Page Down to navigate the Game Info menu

Exit : Esc key.

4.2

Mobile Interface

The image above shows the button layout on mobile devices in vertical orientation.

The image on the right shows the button layout on mobile devices in landscape orientation.

The function of each of the buttons or pushbuttons is detailed below:

Copar : To claim the prize and not risk it on the Bonus game.

Game Change : With sufficient bonuses, it gives access to the superior game.

Play : Start the game, play advances, play Double or Bonuses or accelerate the snowflakes.

Bet : Change the bet for the game.

Menu : Access to help, information about the game and/or previous games, language, sound and automatic games.

Info : Ape, a table detailing the functions of some figures.

Auto: If it flashes, it performs no action; if it's lit, the game will automatically resolve games with advances for the player. It will only be displayed at the beginning of obtaining advances (see image).

5. RESTORATIONS

Depending on when the game is interrupted, we will have the following behaviors.

  • During reel spins in both the lower and upper games: Whenever a game wins or nudges/holds occur, the game will be re-spinned. If it is a game without a win (and no nudges/holds), the player will see the result of the game upon reconnecting.
  • During the risk of a prize in both the lower and upper levels: the game will start at the same risk point where it was before the disconnection.
  • During advances or holds: it will relaunch the
  • During the mini-game selector: the game will restart on the reel spin that granted access to the mini-game.
  • During minigames: In the upper game's minigames, the game will restart at the minigame selector, granting access to the previously selected minigame. If the minigame is awarded in the lower game, the game that grants access to it will restart.
  • RTP-80-90%

6. DEMO MODE

For testing and trade shows, there is a Demo mode where you can choose the prizes. These are the available options:

  • Lower Game

ANY BAR

CHERRIES

PLUMS

GRAPES

ORANGES

LEMONS

GREEN BARS

RED BARS

BLUE BARS

1 BONO

2 BONUSES

3 BONUSES

ADVANCES

WITHHOLDINGS

MINI GAME 1

RETENTIONS+MINIGAME1

ADVANCES+RETENTION

WITHHOLDINGS + ADVANCES

VERTICAL LINES

  • Superior Game

Last modification date: 8/21/2026