Treasure Tumble

Rules of the game

  • “Treasure Tumble” is an 8-reel, 8-row slot game with cluster payouts and a drop mechanic.
  • A group is formed by pairing 5 or more of the same symbols directly adjacent to each other.
  • Winning combinations and prizes are calculated according to the prize table.
  • Once a spin has started, the bet level for that round will be locked and cannot be changed.
  • All types of Wild symbols substitute for all paying symbols on the reels when determining winnings.
  • The base game consists of active symbols and blockers.
  • When a group is formed, the winning symbols are evaluated and removed from the play area. The existing symbols will fall into the resulting void, with new symbols being added from the top of the reels.
  • All matching symbols of a cluster gain that are present on the reels at that time will also be removed from the reels. These symbols do not count towards the gain evaluation.
  • Once a win is formed, a multiplier is generated on the positions of the winning symbols, including all matching peripheral symbols removed that were not included in the win evaluation.
  • Position multipliers start at 1x after the first win and double each time a win is formed in the same position.
  • The maximum that each position multiplier can reach is 1024x and they are additive when used together with other multipliers in a single win.
  • Position multipliers in the base game remain in position until the end of a single game round, but they persist for generations.
  • Cluster wins that form adjacent to blocking symbols will destroy the blocker, creating additional positions for symbols to fill, expanding the play area.
  • Matching peripheral symbols in the winning group will also be removed, increasing the position multiplier in each of their locations. If peripheral symbols are also adjacent to blockers, those blockers will also be destroyed.
  • Lock symbols may contain game enhancement features that are activated once the lock is destroyed.
  • Activating the Mega Bomb will trigger the Galleon Bonus round and award 8 Bonus spins or the Super Galleon Bonus if a golden frame is active.
  • Removing all lock symbols will trigger the Galleon Bonus round and award 8 Bonus Spins or the Super Galleon Bonus if a golden frame is active.
  • Landing 3 Bonus symbols will trigger the Galleon Bonus round and award 8 Bonus spins or the Super Galleon Bonus if a golden frame is active.
  • Enter the Super Galleon Bonus by activating the Bonus in any of the 3 possible ways while the reel frame is gold.
  • All multipliers that were in play from the base game at the time of activating the Super Galleon Bonus are transferred to the Bonus.
  • The Bonus symbols that are present on the reels at the time of activation have the opportunity to become Compass Wilds and will remain in position in the Galleon Bonus or Super Galleon Bonus round.
  • Landing Bonus symbols during the Galleon Bonus or Super Galleon Bonus round will award 3 additional spins and the possibility of conversion into Compass wilds.
  • When you 'Buy' the Super Galleon Bonus, it will be activated with 3 Bonus symbols, and all position multipliers will start with a standard value of 2x.
  • The Buy Feature option is available according to the requirements of each jurisdiction.
  • The game offers a maximum win of 10,000 times the regular bet. If a win exceeds this amount, the round stops and the player receives 10,000 times the normal bet.
  • If your balance drops so low that it falls below the selected bet size, the bet size will automatically be reduced to the highest possible amount.
  • The theoretical return to player for this game is 94.00%.
  • The profits are displayed in the user's foot.
  • Incomplete games will be automatically resolved after 2 days. Any winnings resulting from an automatic resolution will be credited to the player's account.
  • Malfunctions void all prizes and plays.
  • The English version of the game rules is the official one.

Rules of the Blocker Feature game

  • Tumble Wild

    • Tumble Wilds are single-use Wild symbols that start with a 1x or 2x multiplier once their blocker is destroyed. Each time a Tumble Wild lands on a position containing a position multiplier, its value is multiplied by that position's multiplier. This process repeats with each landing, bringing the updated multiplier value up until the Wild is used in a win or all landings are completed.
  • Mega Bomb

    • Destroying a blocker containing a Mega Bomb will destroy all remaining blockers on the reels. Once all resulting spins are complete, the Galleon Bonus or Super Galleon Bonus will be triggered.
  • Vertical Bomb

    • Destroying a blocker containing a Vertical Bomb will destroy all blockers on the same reels.
  • Radial Bomb

    • Destroying a blocker containing a Radial Bomb will destroy all adjacent blockers.
  • Wild Blast
    • Destroying a blocker containing a Wild Blast will launch a random number of Wilds onto active symbol positions.
  • Symbol Trade

    • Destroying a blocker containing a Symbol Trade will identify the symbol with the fewest on the reels, turning it into an alternate symbol.

Compass Wilds Game Rules

  • Compass wilds can only be generated from the Bonus symbol.
  • Before entering the Galleon Bonus or Super Galleon Bonus, any Bonus symbol on the reels will spin again with the possibility of becoming a Compass Wild.
  • Compass Wilds formed in the base game will be transferred to the Galleon Bonus or Super Galleon Bonus in their current position on the reel.
  • A maximum of 3 Compass Wilds can be generated.
  • Landing a Bonus symbol during the Galleon Bonus or Super Galleon Bonus awards 3 additional spins and will spin again with the possibility of becoming a Compass Wild.
  • If there are 3 Compass Wilds in play and a Bonus symbol appears, only 3 spins will be awarded.
  • Compass Wilds can only move one space at a time, up, down, left, or right, and only to an adjacent blank space. Movement occurs between falls, after being used in a win, or at the start of a new turn.
  • Compass Wilds do not have their own multiplier value. Instead, they inherit the multiplier of the symbol position they land on.
  • Once a Compass Wild is generated, it will be active for the remainder of the Galleon Bonus or Super Galleon Bonus.

Galleon Bonus Game Rules

  • Entering the Galleon Bonus will grant 8 Free Spins.
  • There are no blockers present during the Galleon Bonus.
  • When a group is formed, the winning symbols are evaluated and removed from the play area. The existing symbols will fall into the resulting void, with new symbols being added from the top of the reels.
  • All matching cluster gain symbols present at that time will also be removed from the reels. These symbols do not count towards the gain evaluation.
  • Once a win is formed, a multiplier is generated on the positions of the winning symbols, including all matching symbols removed that were not included in the win evaluation.
  • Position multipliers start at 1x after the first win and double each time a win is formed in the same position.
  • The maximum that each position multiplier can reach is 1024x and they are additive when used together with other multipliers.
  • Position multipliers are persistent and do not reset after each spin during the Galleon Bonus.
  • Landing Bonus symbols will award 3 additional Bonus Spins for each Bonus symbol.
  • Bonus symbols can turn into Compass Wilds.
  • A maximum of 3 Compass Wilds can be in play at any time.

Super Galleon Bonus Game Rules

  • Entering the Super Galleon Bonus will award 8 Free Spins.
  • There are no blockers present during the Super Galleon Bonus.
  • All position multiplier values that are present are carried over from the base game when entering the Super Galleon Bonus.
  • When a group is formed, the winning symbols are evaluated and removed from the play area. The existing symbols will fall into the resulting void, with new symbols being added from the top of the reels.
  • All matching symbols of a cluster gain that are present at that time will also be removed from the reels.
  • When a win is formed, a multiplier is generated on the positions of the winning symbols, including all matching symbols that were removed and not considered in the evaluation of the win.
  • Position multipliers double each time a profit is made on the same position.
  • The maximum that each position multiplier can reach is 1024x and they are additive when used together with other multipliers.
  • Position multipliers are persistent and do not reset after each spin during the Super Galleon Bonus.
  • Upon landing a Bonus symbol, 3 additional Bonus spins will be awarded for each Bonus symbol landed.
  • Bonus symbols can turn into Compass Wilds.
  • A maximum of 3 Compass Wilds can be in play at any time.
  • When 'buying' the Super Galleon Bonus, it will always be triggered with 3 Bonus symbols, and all position multipliers will start with a standard value of 2x.

Galleon Spins Game Rules

  • There are 4 Galleon Spin options to select from.
    • 16x Spin – Position multipliers will start at 16x for a single spin.
    • 32x Turn – Position multipliers will start at 32x for a single turn.
    • 64x Spin – Position multipliers will start at 64x for a single spin.
    • 128x Turn – Position multipliers will start at 128x for a single turn.
  • Each option guarantees that only one Galleon Bonus roll is played and starts all positions with the selected minimum position multiplier.
    • 16x Spin - 94.00% RTP and costs 30x the regular bet amount.
    • 32x Spin - 94.00% RTP and costs 60x the regular bet amount.
    • 64x Spin - 94.00% RTP and costs 120x the regular bet amount.
    • 128x Spin - 94.00% RTP and costs 240x the regular bet amount.

Rules of the Game Function Buy

  • The Buy function can only be activated in the base game.
  • The theoretical RTP (Return to Player) for the Standard Function Purchase is: 94.50%
  • The theoretical RTP (Return to Player) for the purchase of the Super feature is: 94.50%.
  • The Galleon Bonus buy-in feature is played at 100x your regular bet and starts with 3 Bonus symbols.
  • The 'Super Galleon Bonus' buy-in feature is played at 350 times your regular bet and starts with 3 Bonus symbols.
  • Activating the 'Buy Feature' guarantees 3 Bonus symbols and entry into the selected Bonus round.

Upgrade Spins Game Rules

  • The 'Upgrade Spins' menu can only be activated in the base game.
  • The 'Buy Feature' option is disabled when the 'Upgrade Spins' menu is active.

Enhanced Spins Game Rules

  • Activating the ''Enhanced Spins' increases the probability of getting Bonus symbols.
  • When active, an additional 100% is added to the normal bet amount.
  • The theoretical RTP (return to player) for 'Enhanced Spins' is 94.00%.

Bonus Reels Game Rules

  • The Bonus Reels buy mode is played at 10 times your regular bet, where the game removes all paying symbols and only Bonus symbols can appear, with a higher probability of entering a Bonus.
  • The theoretical RTP (return to player) of Bonus Reels is 94.00%.

How to play

  • Choose a bet size, then press the "Spin" button to begin.
  • To use the automatic game, press the Automatic Game button and select the number of rounds you want.
  • Autoplay/fast spins are started and stopped by clicking the autoplay/fast spin button icons where applicable. Fast spin mode reduces the total spin time. When fast spin mode is active, the arrow symbols turn green, and clicking them again deactivates fast spin mode.
  • While playing, you can see at all times how many spins of the auto-game you have left.

Last modification date: 2/12/2026