Dead Man's Trail

Game Rules

  • “Dead Man’s Trail” is a 5 reels and 4 rows slot machine with 40 pay lines. The game is always played with all pay lines active.
  • The theoretical return to player for this game is 96.29%.
  • Winning combinations and payouts are made according to the paytable.
  • Only the highest paying combination for each payline is paid.
  • Wins are evaluated consecutively on a payline, starting from the leftmost reel.
  • Wins on multiple paylines are added.
  • Wild symbols substitute for all symbols for pay line wins.
  • Up to 3 bonus symbols can land during a spin.
  • Landing 3 bonus symbols anywhere on the game area triggers the bonus game.
  • Winnings are presented in the user's currency.
  • Malfunction voids all pays and plays.
  • Once a spin has been initiated the bet-level for that round is locked and cannot be changed.
  • Incomplete games will be automatically resolved after 2 days. Any winnings resulting from automatic resolve shall be paid to player's account.
  • If your balance decreases so it becomes lower than the selected bet size, the bet size will automatically be lowered to the highest applicable bet size. (Applicable based on market)
  • The English version of the game rules prevails.

Coin Feature

  • Coin symbols exist on all reels.
  • Landing coin symbols on at least three different reels awards the sum of the values on all coins present.
  • The size of the coin wins are presented as multiples of the total bet placed.

Trail Bonus

  • The bonus game is a board game where a player pawn moves around clockwise in a sequence of moves.
  • The board game consists of 37 tiles, 25 along the main trail and 5 and 7, respectively, along each of the two side trails available.
  • The tiles can be one of five types:
    • Start Tile - tile 0 is the start tile
    • Normal Tile
    • End tile - Tiles 16 and 20 always start as End Tiles
    • Mystery Chest - tiles 4, 9, 21 along the main trail; tiles 1 and 4 on the first side trail; and tiles 2 and 5 along the second side trail are mystery tiles. Additional temporary Mystery Chest tiles can be unlocked later in the bonus game.
  • The Normal Tiles each show a value expressed as a multiple of the (reference) bet size used.
  • The pawn starts on the Start Tile. It moves between 1 and 9 steps each turn.
  • Depending on what type of tile the pawn lands on, one of the following happens:
    • Start tile: All current End Tiles turn into Normal Tiles with a random value applied to each of them.
    • Normal tile: The value shown is added to the total win and the tile turns into an End Tile.
    • Mystery Chest: Triggers a special action (see below). The original Mystery Chests remain as Mystery Chest afterwards, temporary Mystery Chests turn into End Tiles.
    • End Tile: Ends the bonus game.
  • When landing the pawn on the main trail tile just next to the entry of a side trail, the pawn moves into the end trail in the next turn.
  • When the pawn exits the side trail it continues on the main trail on the tile that connects to the exit of the side trail.
  • Landing on a Mystery Chest awards one of the following:
    • Scout - reveals a value of either 100, 200, 500 or 1000, and adds this value to ONE randomly picked Normal Tile on the board.
    • One-Eye - reveals a multiplier between 2x and 5x and applies this multiplier to the values of 2 - 4 randomly picked Normal Tiles. It can be applied to the same tile multiple times.
    • Commander - reveals a value between 3 and 5, and adds this value to each Normal Tile.
    • Collector - Sums up the values from all Normal Tiles on the board and adds the sum to the total win.
    • Collect & Command - Sums up the values from all Normal Tiles on the board and adds this value back to each of the Normal Tiles as well as adding it to the total win.
    • Reset - Replaces all End tiles with Normal Tiles and applies a random initial value to each of them.
    • Super Reset - Replaces all End Tiles with temporary Mystery Chests.
    • Coin Win (Big Win) - Awards a win of 25, 30, 35, 40, 45, or 50 times the reference bet size that is added directly to the total win.
    • Persistent Scout - Works just like a regular Scout, but acts at the end of each turn until the bonus game is over.
    • Persistent One-Eye - Works just like a regular One-Eye, but acts at the end of each turn until the bonus game is over.
    • Persistent Commander - Works just like a regular Commander, but reveals a value between 2 and 5, and acts at the end of each turn until the bonus game is over.
  • At most one persistent action of each type can be awarded through the Mystery Chests.
  • The corresponding regular variants can upgrade their persistent counterparts:
    • The revealed value drawn from a Scout is added to the present value of an active persistent Scout.
    • The revealed multiplier value drawn from a One-Eye is added to the present value of an active persistent One-Eye.
    • The revealed value drawn from a Commander is added to the present value of an active persistent Commander.
  • Multiple active persistent actions occur in the reverse order in which they were triggered, the newest one acts first.
  • Each Normal Tile has a cap of 10 000.
  • The bonus game has a cap of 50 000 times the reference bet. Should this amount or more be collected, the bonus game ends and the player is awarded 50 000 times the reference bet size.
  • Landing on an End Tile ends the bonus game and the player is awarded the win collected so far.

How To Play

  • Select a bet size, then press the Spin button to begin.
  • To use autoplay, press the Autoplay button and select the desired number of rounds.
  • Autoplay is started and stopped by clicking the autoplay icon where applicable.
  • While playing, you can always see how many autoplay spins you have left.

Last modification date: 6/7/2022