Ryze 2

Rules of the game

• Ryze 2 is a 7-row slot machine with a 6-5-6-5-6-5-6 offset symbol grid, falling symbols, and cluster wins.

• A winning group consists of 5 or more identical symbols that are connected vertically or horizontally. Only the largest group of connected identical symbols is paid out.

• Each round of play begins with the selected betting level when the player presses the spin button.

• You can play the game automatically by activating the Auto Spin function. Press and hold the Spin button or use the Auto Spin button to set the number of game rounds to be played automatically.

• Winnings and winning combinations are paid according to the payout table.

• Winnings are displayed in the player's balance or in coins. The player can change this preference in Settings.

• The symbols fall vertically due to gravity and slide left and right repeatedly as far down as possible. All symbols, except the Wilds, can fall through the Wilds.

• Ryze 2 is played in two modes: normal mode and bonus mode with bonus drops.

• All winnings from groups in the current symbol drop are collected. Then, all symbols that were part of a winning combination explode. The remaining symbols fall vertically to a resting position, and new symbols fall to fill the empty spaces. The avalanche feature continues as long as new winning combinations appear.

• A winning group consisting solely of paying symbols, not Coins, creates a x1 Wild Multiplier in one of the empty positions created after a win.

• When a win is formed, each Wild Multiplier that is part of the winning group increases its multiplier by 1 for each winning Coin or paying symbol in that group, and then moves to one of the empty positions left after the winning symbols are removed.

• The multiplier values of all Wild Multipliers that are part of the same group are added together, and the sum is multiplied by the winning group. After the win, the individual multipliers are increased before being added together and merged into a new Wild Multiplier.

• The Wild Multiplier symbol substitutes for any symbol except the bonus and explosion symbols.

• The coins display a value that is x times the bet. A group of Coins pays their aggregate value, and that value is given to a new Coin that remains when the group is removed. A group consisting solely of Coin symbols does not create a Wild Multiplier.

• The multiplier values of all Wild Multipliers in a winning group of Coins are added together and the sum is multiplied by the winning group of Coins.

• The Explosion symbol is a blocker that activates at the end of the game round, when nothing else can happen. It transforms itself and adjacent paying symbols into the same type of paying symbol or into Coins, but does not transform into Wilds. Coins can receive individual values. Bonus, Explosion, Coin, and Wild Multiplier symbols are unaffected.

• If more than one Explosion symbol is in view, they are activated simultaneously, but resolved one by one.

• If an Explosion symbol is activated next to an inactive Orb, that Orb is activated.

• The Blast symbol is triggered before any Orb Overload and before the Bonus Game begins if a Bonus Game is triggered in the same drop. During the Bonus Game, the Blast symbol is triggered before any additional Bonus Drops or Orb Overloads are awarded if another Bonus Game trigger occurs in the same Bonus Drop. The Blast symbol is triggered at the end of the Bonus Drop if no further events can occur.

• Orb Overload: If all 6 Orbs are activated during a single game round, an Orb Overload is triggered at the end of the round. The powered-up Orbs activate one by one, and each Orb unleashes a random power, which may sometimes have no effect. After an Orb Overload, they reset and can be activated again in the same game round.

• Wild Appearance The function selects an empty symbol space on the game board or a symbol that is not part of a win, and turns it into a multiplier Wild.

• The largest generated Wild turns an empty symbol space or a pay symbol that is not part of a win into a Wild Multiplier with a larger multiplier value.

• Boost Wild selects a Wild Multiplier and doubles its multiplier value.

• Coin Appearance The function selects an empty symbol space on the game board or a symbol that is not part of a win, and turns it into a coin with a random value.

• Symbol Change selects a pay symbol type and converts all symbols of that type into a higher value symbol type.

• The generated Explosion turns an empty symbol space or a pay symbol that is not part of a win into an Explosion Symbol.

• A Bonus symbol reaching the bottom of the game grid triggers the Bonus game with 7 bonus drops. During the Bonus game, the Wild Multipliers remain fixed between bonus drops. Bonus symbols reaching the bottom award 3 bonus drops, and the Bonus game can be upgraded to the Super Bonus game if a Super Bonus symbol reaches the bottom.

• When a Super Bonus symbol reaches the bottom of the game grid, the Super Bonus game is triggered with 7 bonus drops. In the Super Bonus game, the Wild Multipliers remain fixed between bonus drops. Each bonus drop begins with an Orb Overload.

• The Bonus game and the Super Bonus game end when there are no bonus drops left or when the winnings limit is reached.

• Winnings are paid out at the end of bonus mode.

• Bets cannot be changed during a game round in progress.

• A game round ends immediately when the winnings limit is reached, and the winnings accumulated up to that point will be paid out.

• The theoretical payout (RTP) on Ryze 2 is 94.0%.

The game has a limit of 10,000 times per bet placed.

• In case of malfunction, all bets and winnings will be void.

Last modification date: 3/18/2026