Huff N' Puff CollectR
Game Rules
Huff N' Puff CollectR is a 6-row by 6-column slot with falling symbols. The game can expand the grid up to a maximum of 8 rows by 8 columns.
All drops in normal mode start with gems at payout level 1 and with a grid size of 6 rows by 6 columns.
Each game round starts with the bet level selected when the player presses the Spin button.
The game can be played automatically by activating the Auto Spin feature. Press and hold the Spin button or use the Auto Spin button to set the number of game rounds that will be played automatically.
The game can be played automatically by activating the Auto Spin feature. Press and hold the Spin button or use the Auto Spin button to set the bet level, loss limit, and the number of game rounds to play automatically.
Wins and winning combinations are paid according to the Paytable.
Winnings are listed in the player's currency or coins. The player can change this preference in Settings.
Winnings are displayed in the player's currency.
Huff N' Puff CollectR is played in two modes: normal mode and bonus mode with bonus drops.
Huff N' Puff CollectR has four foraging piglet symbols that can move around the game grid. Every little pig is
paired with a gem of the same color.
The little pigs can collect gems of the same color as them and all the special symbols.
The little pigs pick up symbols that move horizontally or vertically towards adjacent collectible symbols.
The paying symbols consist of gems and wild symbols.
Wins are generated when a piggy moves and collects paying symbols.
Gems can be upgraded individually at higher payout levels, up to a maximum payout level of 7.
The piglets continue to collect until they can no longer collect symbols. A piglet can move several times before a symbol recharge occurs.
Collected symbols and activated special symbols are removed from the game grid.
At this time, all remaining symbols and piglets move vertically until they reach a resting position and new symbols fall from above to fill the empty spaces.
The avalanche continues as long as at least one piglet can move.
Above the game's grid is a symbol collection meter. The meter keeps track of the symbols collected. Only gems and wild symbols collected by any of the four little pigs count.
The Symbol Collect Meter continues to count the collected symbols until the pigs are unable to collect any more symbols.
The wolf on the crane does not contribute to the collection meter and the collection meter is deactivated during the wolf build feature.
Piggies cannot collect symbols during the wolf building feature.
When the Symbol Collection Meter is full, a
Release of special pendant symbol.
Up to three special symbol releases can be kept pending. All pending special symbol releases are awarded simultaneously.
Corner bombs are located in each corner of the initial 6x6 game grid.
Each corner bomb is assigned the color of a piggy at the beginning of the round and at the beginning of each bonus drop in the bonus game. A different color is assigned to each of the four corners.
If a pig collects a symbol on top of a corner bomb of the same color as the pig, the bomb is activated. A corner bomb detonates when the piglets can't pick up any more symbols.
This removes all the pigs from the game's grid and removes all the gems and pigs within a 3x3 area that originates from the corner pump. When it detonates, the corner pump also removes the connected section of pipe.
Corner bombs expand the game's grid, up to a maximum of 8 rows by 8 columns.
A release of special symbols is granted before the corner bomb detonates, as part of the first bonus drop in the bonus game, or when the pigs are unable to collect any more symbols.
Con el lanzamiento de un símbolo especial, varias gemas se convierten en símbolos especiales.
Hay 9 tipos diferentes de símbolos especiales en Huff N´ Puff CollectR: bonus, super bonus, wild, mejora, mejora total, transformación, martillo neumático, sombrero y construcción del lobo.
Cada símbolo de mejora recogido aumenta el nivel de pago de las gemas del mismo color que el cerdito que ha recogido el símbolo de mejora.
Si el cerdito no tiene gemas de su color a la vista o ha alcanzado el nivel de pago 7, se mejorará una gema de otro color.
El pago de las gemas aumenta en 1, 2 o 3 niveles, hasta un nivel máximo de pago de 7.
Un símbolo de mejora total que se obtenga puede mejorar las cuatro gemas simultáneamente. El pago de las gemas aumenta en 1, 2 o 3 niveles, hasta un nivel máximo de pago de 7.
La función de construcción del lobo se activa cuando un cerdito reúne el símbolo de construcción del lobo. La función se mantiene pendiente y se activa cuando los cerditos no pueden recoger más símbolos.
Durante la función de construcción del lobo, el lobo reúne símbolos columna por columna en orden.
El lobo puede recoger cualquier gema, cerdito o símbolo especial, excepto los símbolos de martillo neumático y transformación, que son descartados por el lobo.
The wolf activates the corner bomb when it collects symbols in the corner bomb positions.
Corner bombs are kept pending and activate when the function ends.
If the wolf lands a Wild symbol, the highest payout level reached at that time is paid.
If the wolf collects an upgrade symbol, one of the paying symbols will be upgraded.
When picking up a piglet, the wolf's collection is interrupted and a fight starts.
The crane multiplier has a starting value of 1.
If the wolf wins the fight, the crane multiplier increases by +1 and the defeated piggy is removed from the game grid for the rest of the feature.
The wolf then selects a column and continues to collect symbols. If the piggy defeats the wolf, the wolf building feature ends and the crane multiplier is applied to the accumulated value before it is paid.
During the wolf building feature, the total accumulated value and multiplier achieved by the wolf are accumulated and displayed on the crane.
If the wolf defeats all four little pigs, the wolf collects all the remaining symbols on the game grid and the crane multiplier is applied to the accumulated value before being paid.
A collected transformation symbol transforms a group of gems next to the pig into the same color as the pig that collected the transformation symbol.
You can also turn gems into function symbols.
The jackhammer symbol places piggy tokens in the empty spaces of the grid when picked up by a pig.
The little pigs can then cross the empty spaces, once each, to reach additional symbols.
The Wolf Demolition feature can be activated at any time when the piglets are unable to collect any more symbols.
The Wolf Demolition feature removes all symbols and pigs from the game grid and then places them back on the game grid in a different order.
The wolf's demolition function can eliminate one, two or three piglets.
All gems of the same color as a deleted pig are replaced with the color of one or more of the recovered piglets.
The wild symbol substitutes for any gem at its respective current payout level. A pig cannot complete a symbol collection on a wild symbol. If a pig ends in a wild, it will move to an empty position.
Two adjacent piglets have the opportunity to perform a "Switcheroo" (swap) when they are unable to collect any more symbols. If activated, the piglets switch places horizontally or vertically.
A "Switcheroo" of piglets also has the possibility of being activated
by two adjacent piglets. If activated, one of the piglets will move to the corner of the game grid or to the next symbol it can pick up on its path.
Las gemas que no pueden ser recogidas por ese cerdito no contribuyen al medidor de recogida cuando se eliminan.
La función de la Rueda dorada se activa cuando los cerditos o el lobo han reunido todos los símbolos coleccionables de la cuadrícula del juego.
La Rueda dorada se activa inmediatamente y cualquier función que ya esté activada se mantiene pendiente.
Cada giro de la Rueda dorada otorga un premio.
La Rueda dorada puede otorgar uno de los siguientes premios: mega fiebre de sombreros, fiebre de sombreros, bonus, super bonus o pagos instantáneos que son múltiplos del nivel de apuesta seleccionado.
Los pagos instantáneos se otorgarán de inmediato.
La función de oportunidad extra de Big Tony se puede activar cuando los cerditos no pueden recoger más símbolos. Activa una, dos, tres o cuatro bombas de esquina.
Las bombas detonan simultáneamente y los cerditos abandonan la cuadrícula de juego.
La tubería que rodea la cuadrícula de juego original tiene cuatro secciones y actúa como un túnel cuando al menos una de las secciones es eliminada por una bomba de esquina detonada.
A pig can move through the tunnel when it can collect the symbols at the entrance and exit of the tunnel. Each section of the tunnel can reveal up to two special symbols, which are collected when the pig passes through them.
When at least two sections of pipe have been removed, a well in one corner becomes available.
Piggies can move between pots if there are collectible symbols on top of two or more pots.
The piggy fight feature is activated when three or more piglets
they end up adjacent horizontally or vertically and cannot pick up any more symbols.
During the Piggy Fight feature, the Piggies fight in a symbol position, removing all gems in a 5x5 area that originates from the Fight Symbol position.
The piglets fly horizontally, vertically, or diagonally from the fighting position. Corner bombs, wolf building symbol, bonus and super bonus symbols are collected or
They are automatically activated if they are in the path of a flying pig.
Gems are removed along the path of flying pigs, but do not count towards the symbol collection meter. All other special symbols are not affected.
Hat fever is triggered when you win on the golden wheel or super wheel and play on a 6x6 game grid.
3 bonus drops are awarded, and if 3 or more hats are collected, +1 additional bonus drop is obtained.
Only hats and empty positions can spawn during bonus drops in Hat Fever.
When there are no bonus drops left, all visible frames are replaced with houses that reveal coin symbols. Coin symbols pay the value they display multiplied by the selected bet level.
The Mega Hat Fever is triggered when you win on the Golden Wheel or Super Wheel and play on an 8x8 game grid.
3 bonus drops are awarded, and if 3 or more hats are collected, +1 additional bonus drop is obtained.
Before the bonus drops begin, several mega hat drops are awarded.
During a mega hat drop, one or two mega hats may appear.
When no more Mega Hat Drops are awarded, the bonus drops begin.
No additional bonus drops are awarded during Mega Hat Drops.
Hats and empty positions can only appear during bonus drops in Mega Hat Fever.
When there are no bonus drops left, all visible frames are replaced with houses that reveal coin symbols. Coin symbols pay the value they display multiplied by the selected bet level.
The hat symbol only exists in bonuses, super bonuses, hat fever and mega hat fever.
Mega hats only exist in hat fever and mega hat fever in the following sizes:
Hat fever: 1x1, 2x2, 3x3, 4x4, 5x5 and 6x6.
Mega Hat Fever: 1x1, 2x2, 3x3, 4x4, 5x5, 6x6, 7x7 and 8x8.
A mega hat is counted as the number of 1x1 symbols it covers, for example, a 2x2 consists of 4 standard 1x1 symbols.
A hat symbol creates a frame in its grid position. During bonuses and super bonuses, the hat is removed and reveals a paying symbol.
In hat fever and mega hat fever, the hat is removed and leaves an empty position.
The frames have three levels: straw, wood, and brick, and each level has its own range of coin symbols.
Straw level: 0.25, 0.5, 1 or 2 coins.
Wood level: 0.5, 1, 2, 3, 5, 7.5, 10, 25, 100, 500 or 2500 coins.
Brick level: 5, 7.5, 10, 25, 100, 500 or 2500 coins.
If a hat appears in a position that already has a frame, upgrade that frame to the next level.
A hat that appears in a brick level frame creates a new brick level frame in another selected symbol position; a brick frame cannot fall on another brick frame.
Frames are persistent between bonus drops, super bonus, hat fever and mega hat rush, and are paid out at the end of the bonus game.
Coin symbols pay the value they display multiplied by the selected bet level.
Piggy Coins can appear on any drop or bonus drop. Piggy Coins are added to the Piggy Bank and then removed, revealing the paying symbols.
The Piggy Bank can trigger the Super Wheel or Jackpot Wheel anytime Piggy Banks are added to the Piggy Bank.
The status of the piggy bank is maintained between game rounds for each bet level. All game rounds have the same chance of triggering the piggy bank feature.
Each spin of the Jackpot wheel awards one of the following instant payouts: x10, x25, x100, x500 or x2500.
The values are multiplied by the selected bet level. Instant payouts will be awarded immediately.
Each spin of the super wheel awards one of the following prizes: mega hat fever, hat fever, bonus, super bonus or instant payouts that are multiples of the selected bet level.
Instant payouts will be granted immediately.
The bonus game with bonus drops is triggered if the pigs collect three bonus symbols during an active game round. 5 bonus falls are awarded.
If 3 or more hats are landed in the same drop or symbol reload, an additional +1 bonus drop is awarded to the bonus game.
The regular bonus game starts with the current number of active rows and columns.
A bonus symbol collected in the bonus or super bonus mode triggers the Sierra feature.
The Sierra feature starts from the horizontal or vertically adjacent position to the piggy that collects the bonus symbol and moves in that direction across the grid.
Frames are created or improved in all positions through which the bonus symbol passes.
If the bonus symbol moves on a brick frame, it will create a new brick frame in another selected symbol position. A brick frame cannot land on another brick frame.
Progress on the symbol collection meter and the payout level of gems are maintained during the bonus game.
If there is a wolf building feature, corner bomb or special symbol release pending when the bonus game starts, they will be triggered as part of the first bonus drop.
The Super Bonus game is triggered if one of the three collected Bonus symbols is a Super Bonus symbol.
At the start of a super bonus game, before the bonus drops begin, the super saw feature is activated.
The super saw feature moves along the rows of the game's grid, creating or enhancing frames in all the positions it passes through.
The supersaw can move multiple times in the same row.
The super bonus game starts with the current number of active rows and columns.
The bonus game with bonus drops ends when there are no bonus drops left or when the win limit is reached.
Winnings are paid out at the end of the bonus game.
Bets cannot be changed during an ongoing game round.
A game round ends immediately when the win limit is reached, and any winnings accumulated up to that point will be paid out.
The theoretical payout (RTP) in Huff n Puff Collector is 94.0%.
The maximum total win in a game round is limited to 5,000 times the bet placed.
In the event of a malfunction, all bets and winnings will be void.
Last modification date: 4/23/2026